Pathfinder 1e Feat Story

Liberator

Your time in shackles has forever marked your soul.

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Type
Story
Prerequisites
You must have been enslaved for at least 6 months, or have the Imprisoned or Kidnapped background.
Spell Level
—
Availability
Selectable feat

You gain a +1 bonus on attack rolls, weapon damage rolls, and skill checks when your actions would directly lead to freeing prisoners or slaves.

Prerequisites

You must have been enslaved for at least 6 months, or have the Imprisoned or Kidnapped background.

Benefits

You gain a +1 bonus on attack rolls, weapon damage rolls, and skill checks when your actions would directly lead to freeing prisoners or slaves.

Goal

Free at least 200 slaves through perilous rescues (not merely buying them at market).

Completion Benefit

You gain the ability to inspire others through your dedication to your cause. Allies within 20 feet receive your Liberator feat bonuses when working with you to free prisoners or slaves. In addition, as a standard action you can inspire slaves and former slaves within 120 feet, giving them temporary hit points equal to 1/2 your character level and a +1 bonus on saving throws. These benefits last for 1 hour, and a given creature can receive this benefit only once per day. These are mind-affecting effects, and the inspiring bonus is language-dependent.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.