Pathfinder 1e Feat Combat

Orc Weapon Expertise

When you take this feat, choose one of the benefits below. Whenever you wield a weapon that has "orc" in its name, you gain the benefit you chose so long as you are actually proficient with that weapon.

Bully: Gain a +1 bonus on damage rolls against creatures at least one size smaller than you.

Defender: Gain a +1 shield bonus to your AC (or +2 if wielding a two-handed weapon).

Disrupter: Add +3 to opponents' concentration checks to cast a spell within your threatened area. This only applies if you are aware of the enemy's location and are capable of taking an attack of opportunity. If you have already used all of your available attacks of opportunity for the round, this increase does not apply.

Killer: Gain a +2 competence bonus on attack rolls made to confirm critical hits.

Thug: Deal +1 point of nonlethal damage with the weapon.

Trickster: Gain a +2 bonus on a single type of combat maneuver check that you can perform with that weapon.

This feat has no effect if you are not proficient with the weapon you're using.

Browse feats
Type
Combat
Prerequisites
<p class="stat-block-1">Base attack bonus +1, orc. </p>
Spell Level
Availability
Selectable feat

Prerequisites

Base attack bonus +1, orc.

Benefit

When you take this feat, choose one of the benefits below. Whenever you wield a weapon that has "orc" in its name, you gain the benefit you chose so long as you are actually proficient with that weapon.

Bully: Gain a +1 bonus on damage rolls against creatures at least one size smaller than you.

Defender: Gain a +1 shield bonus to your AC (or +2 if wielding a two-handed weapon).

Disrupter: Add +3 to opponents' concentration checks to cast a spell within your threatened area. This only applies if you are aware of the enemy's location and are capable of taking an attack of opportunity. If you have already used all of your available attacks of opportunity for the round, this increase does not apply.

Killer: Gain a +2 competence bonus on attack rolls made to confirm critical hits.

Thug: Deal +1 point of nonlethal damage with the weapon.

Trickster: Gain a +2 bonus on a single type of combat maneuver check that you can perform with that weapon.

This feat has no effect if you are not proficient with the weapon you're using.

Special

You can gain this feat multiple times. Each time you take this feat, you must choose a different benefit. You may only apply one of these benefits per round (chosen as a free action at the start of your turn).

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.