Pathfinder 1e Feat General

Play To The Crowd

You can glean the interests of others and use that information to strengthen your rhetoric.

Browse feats
Type
General
Prerequisites
Int 19, Ironclad Logic, Diplomacy 5 ranks, Sense Motive 5 ranks., Diplomacy 5, Sense Motive 5.
Spell Level
Availability
Selectable feat

When you use Diplomacy to change the attitude of a character, you can first attempt a Sense Motive check against that NPC to get a hunch to determine whether the character is under the influence of an enchantment, to use Sense Assumptions, or to determine biases for a verbal duel. If you succeed at the Sense Motive check, you gain a +2 bonus on the Diplomacy check, and if you learned any biases for a verbal duel, you learn one additional bias of your choice. You do not worsen an NPC's attitude if you fail a Diplomacy check by 5 or more.

Prerequisites

INT 19, Ironclad Logic, Diplomacy 5 ranks, Sense Motive 5 ranks

Benefits

When you use Diplomacy to change the attitude of a character, you can first attempt a Sense Motive check against that NPC to get a hunch to determine whether the character is under the influence of an enchantment, to use Sense Assumptions, or to determine biases for a verbal duel. If you succeed at the Sense Motive check, you gain a +2 bonus on the Diplomacy check, and if you learned any biases for a verbal duel, you learn one additional bias of your choice. You do not worsen an NPC's attitude if you fail a Diplomacy check by 5 or more.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.