Pathfinder 1e Feat Combat

Quivering Palm Versatility

Discharge quivering palm to inflict blindness, deafness, paralysis, or comatose slumber instead of death.

Browse feats
Type
Combat
Prerequisites
None
Spell Level
—
Availability
Selectable feat

After successfully using your quivering palm attack on a creature, you can produce one of the following effects instead of killing the creature, as long as you do so within a number of days equal to your monk level. Coma: The subject falls unconscious and is helpless for a number of days equal to your monk level. Memory Loss: The subject falls unconscious for 24 hours and awakens with huge gaps in its memory. The target's memories of the recent past (a number of consecutive days equal to your monk level) are completely obliterated, and can only be restored by a wish or miracle spell. Pain: The subject takes 1d6 points of nonlethal damage per monk level you possess. You must choose the desired effect before the quivering palm's attack roll is made. Unless the target succeeds at its Fortitude save against your quivering palm attack, it succumbs to the desired effect when you will it (a free action). This feat is otherwise subject to all of the limits and conditions of quivering palm.

Prerequisites

quivering palm class feature, BAB +13
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Dragon Empires Primer · OGL-1.0a

Added to the library by eco_the_exploiter on Nov. 7, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Dragon Empires Primer by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Dragon Empires Primer on 2026-11-07.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.