Pathfinder 1e Feat Metamagic

Shadow Grasp

A darkness-descriptor area spell also entangles creatures in the area (save negates), and you are never impeded by it.

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Type
Metamagic
Prerequisites
Tenebrous Spell, Umbral Spell
Spell Level
Availability
Selectable feat

When you cast a spell with the darkness descriptor that affects an area, creatures in the area are entangled. If the spell allows a saving throw, a successful save negates the entangle effect. If the spell does not normally allow a save, a creature can make a Reflex save (DC = the spell's DC if it had a saving throw) to negate the effect. If the spell allows spell resistance, failing to overcome a creature's spell resistance means it is not entangled. An entangled creature remains so as long as it is in the area of the spell and for 1 round after it leaves. A creature that leaves and reenters the area must make a new saving throw to avoid becoming entangled. Creatures that succeed at a save to resist being entangled do not have to make additional saves if they stay within the darkened area. You are never impeded by the effects of your spells modified by this feat.

Prerequisites

Tenebrous Spell, Umbral Spell
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Magic · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 9, 2026.

Original content contributed by Inner Sea Magic, designated as Open Game Content under the OGL-1.0a.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.