Pathfinder 1e Feat General

Sinister Reputation

You need spook only a few souls to scare a whole city.

Browse feats
Type
General
Prerequisites
None
Spell Level
Availability
Selectable feat
By spending 8 hours cultivating your local legend in a settlement and then succeeding at an Intimidate check, your fearsome reputation becomes common knowledge. The DC is based on the size of the settlement. If the check succeeds, you can attempt an Intimidate check to demoralize a creature that has fewer Hit Dice than you as a swift action, and using Intimidate to force a creature to act friendly to you takes only half as long. You gain these benefits only while within the settlement and while not disguised. These benefits last for %1 days. [Special] This feat's benefits always apply to a vigilante's area of renown, and he can choose whether the reputation and benefits apply to his social identity, vigilante identity, or both. You can always apply this feat's benefits to followers and cohorts gained from Leadership or similar abilities. [Settlement Size-DC] Thorp-10; Hamlet-12; Village-15; Small town-18; Large town-20; Small city-25; Large city-30; Metropolis-35
Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.