Pathfinder 1e Feat General

Spirit Speaker

By absorbing spirits, you can learn how to set them free.

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Type
General
Prerequisites
Must have died at least once or been possessed by an undead creature
Spell Level
Availability
Selectable feat
When you absorb a spirit with the Absorb Spirit feat, you can converse with it through an internal dialogue in your mind. While conversing with the spirit, you can attempt Diplomacy checks to change its attitude toward you, as a normal use of that skill. If you are a medium with the haunt channeler class feature, you gain a +4 bonuson these Diplomacy checks. Once the spirit's attitude is indifferent or better, you can request to know what must be done to lay the spirit to rest, though the DC to do so is the DC to change its current attitude + 15. This takes into account the circumstance modifiers for the request in a typical situation, though it could be higher or lower in an unusual circumstance. The spirit's starting attitude is usually hostile since you destroyed it and imprisoned it within you, interfering with its rejuvenation. If it's the spirit of an undead creature, it has the same Charisma bonus it had while fully manifested. If the spirit is that of a haunt, it has an effective Charisma based on its CR using the following table. CR 1-4 = Cha 12 (+1); CR 5-8 = Cha 16 (+3); CR 9-12 = Cha 20 (+5); CR 13-16 = Cha 24 (+7); CR 17-20 = Cha 28 (+9); CR 21+ = Cha 32 (+11); Conversing with a spirit in this manner unsettles the mind. Each time you attempt a Diplomacy check using this ability to influence the spirit's attitude or make a request, you take

Prerequisites

Must have died at least once or been possessed by an undead creature
Attribution

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