Pathfinder 1e Feat Metamagic

Toxic Spell

You add a dose of poison as a material component; a creature that fails its save against the spell must also save against the poison, which takes effect immediately.

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Type
Metamagic
Prerequisites
Craft (poison) 5 ranks, ability to cast 2nd-level spells, poison use class feature
Spell Level
Availability
Selectable feat

You can use 1 dose of contact, ingested, inhaled, or injury poison as an additional material component for a spell you cast. This spell gains the poison descriptor. Select a single creature affected by the spell. If that creature fails its saving throw against the spell, it must also attempt a saving throw against the poison used as a material component. If the target fails the save against the poison, the poison takes effect immediately, ignoring any onset time. The poison uses its save DC (rather than the save DC of the spell), but is modified by any effects that increase the spell's DC (such as Spell Focus). This feat works only with spells whose effects can be negated by a successful Fortitude save.

Prerequisites

Craft (poison) 5 ranks, ability to cast 2nd-level spells, poison use class feature
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Dirty Tactics Toolbox · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 20, 2026.

Open Game Content reproduced from Dirty Tactics Toolbox by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Dirty Tactics Toolbox on 2026-09-20.

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