Pathfinder 1e Feat General

Wild Growth Hex

Hexing your enemies causes them to be ensnared in tangling vines.

Browse feats
Type
General
Prerequisites
None
Spell Level
Availability
Selectable feat
When you gain this feat, choose one hex that you can use to affect no more than one opponent. If the target of your hex fails its saving throw to resist your hex, the square it occupies becomes overgrown with thorny plants that count as difficult terrain. A creature moving in or out of the square must succeed at a Reflex save or Acrobatics check (DC %1) or take 1d6 points of piercing damage and immediately end its movement. For every 5 by which the target fails its save against your hex, you can create 1 additional square of difficult terrain adjacent to any square the target occupies. The difficult terrain lasts a number of rounds equal to your Charisma modifier (minimum 1). The ground must be composed of a material able to support plant life (such as soil).
Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.