Library / Treasure

Grounding Rod

This 6-foot-long silver rod is capped with a copper ball at one end, and a multipronged iron spike at the other.

This 6-foot-long silver rod is capped with a copper ball at one end, and a multipronged iron spike at the other. Three times per day, the spiked end can be driven into sand, mud, or loose earth as a move action, into dense soil or loose gravel as a standard action, or into stone or harder materials as a full-round action. Once anchored, the rod emits a field that inhibits electrical charges within a 40-foot radius. All creatures within this radius gain resistance 5 to electricity, and anyone attempting to cast a spell with the electricity descriptor must make a caster level check (DC 16) or lose the spell.

Removing the rod from the ground and deactivating it requires the same type of action as anchoring it.

Item Info
System
PF1E
Universe
core
Type
Rod
Slot
Price
12000 gp
Weight
10 lbs.
Aura
faint abjuration
CL
5
Use the related rules links to jump from a specific treasure back into the broader item-use and crafting reference pages.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.