Pathfinder 1e Magic Item Weapon

Neutralizing

This special ability can only be placed on melee weapons.

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Price
1 gp
Slot
Aura
Faint transmutation
Caster Level
5

This special ability can only be placed on melee weapons. A neutralizing weapon thrust into up to 1 gallon of nonmagical corrosive liquid transforms it into harmless water. When used against a creature of the earth subtype, it deals an extra 1d6 points of damage. The wielder of a neutralizing weapon receives a +2 competence bonus on saving throws against acid- and earth-based effects, and the weapon itself is immune to acid damage.

Attribution

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.