Pathfinder 1e
Magic Item
Weapon
Wounding
This special ability can only be placed on melee weapons.
- Price
- 2 gp
- Slot
- —
- Aura
- Moderate evocation
- Caster Level
- 10
This special ability can only be placed on melee weapons. A wounding weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a successful DC 15 Heal check or through the application of any spell that cures hit point damage. A critical hit does not multiply the bleed damage. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon.