Library / Bestiary

Abaia

CR 10.00 Magical Beast N Huge
This multi-eyed eel's brightly colored markings shift in complex, ever-changing patterns.

Originally from the primal world of the fey, an abaia protects lakes and their surroundings from exploitation, in particular by magic and overfishing. It favors waters with a mystical nature or supernatural properties. An abaia ignores creatures that take only what they need from the lake and otherwise show proper respect to the waters. Those that abuse an abaia's lake risk capsized boats, floods, torrential rains, and even direct attacks. After sinking a vessel, an abaia searches the wreckage for magical treasure.

STR
26
DEX
16
CON
21
INT
17
WIS
14
CHA
17
HP
147 (14d10+70)
AC
25, touch 11, flat-footed 22 (+3 Dex, +14 natural, -2 size)
Speed
20 ft., swim 80 ft.
Init
+3
Melee
bite +21 (3d6+8/19–20 plus grab), tail slap +15 (2d6+4 plus grab)
Space
15 ft.
Reach
15 ft.
BAB
+14
CMB
+24 (+28 grapple)
CMD
37 (can't be tripped)
Fort
+14
Ref
+12
Will
+8
SR
21 (in water only)
Racial Modifiers
+12 Stealth in water

constrict (2d6+12)

Endless Coils — As a full-round action, an abaia can attempt a single combat maneuver check to grapple up to two Large or four Medium or smaller creatures within its reach. Any targets successfully grabbed take constrict damage. The abaia only needs to succeed at one grapple check to maintain a grapple against multiple opponents.

Eldritch Gizzard — An abaia can activate arcane spell trigger items as if it were a 14th-level sorcerer. It can store items in a special compartment within its stomach and activate them as if it were holding them. It can swallow or regurgitate an item as a standard action.

Wave Rider — An abaia moving onto land brings a sheath of water with it, allowing it to swim on land. Its swim speed drops by 10 feet at the start of its turn if it is out of the water, and the sheath dissipates entirely when the abaia's swim speed reaches 20 feet. An abaia wave riding on land retains its spell resistance but loses its bonus to Stealth.

Knowledge (arcana) +17, Knowledge (nature) +17, Perception +19, Spellcraft +17, Stealth +12 (+24 in water), Swim +16

spell-like abilities:
Constant—Arcane Sight, Constant—Speak With Animals, At will—Control Water, At will—Hydraulic Torrent, At will—Rainbow Pattern, 1/day—Control Weather
Details
Type
Magical Beast
Alignment
N
Size
Huge
Environment
warm lakes
Organization
solitary
Treasure
standard (particularly staves and wands)
Senses
arcane sight, darkvision 60 ft., low-light vision; Perception +19
Languages
Aquan, Sylvan; speak with animals
Source
Bestiary 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.