Library / Bestiary

Aeon, Bythos

CR 16.00 Outsider N Large
A shimmering, colorless mass congeals to form a four-armed humanoid shape with an eye-like pattern in its torso.

The bythos are guardians of time and planar travel—indeed, to bythos, the act of aging is nothing more than a highly specialized method of travel. Although bythos themselves have no additional method of traveling through time, they scour the multiverse, hunting for creatures that do have the ability to time-travel and may have abused this ability.

Far more often, though, bythos seek out abuses of planar travel, such as tears in reality, regions where planes overlap, or creatures that abuse the use of planar travel. In some cases, such distortions are ignored, but in others, a bythos or even a full tribunal comes to assess and repair the damage. In most cases, “repair” is analogous to the death of the creature responsible for the distortions, but placing such creatures in temporal stasis can also solve the problem.

While a bythos's body may seem to be made of smoke and vapor, it is strangely solid to the touch, feeling not dissimilar to dry stone. A bythos is 13 feet tall and weighs 600 pounds.

STR
22
DEX
19
CON
21
INT
24
WIS
28
CHA
21
HP
207 (18d10+108); fast healing 10
AC
31, touch 18, flat-footed 26 (+4 deflection, +4 Dex, +1 dodge, +13 natural, -1 size)
Speed
fly 40 ft. (good)
Init
+8
Melee
4 slams +23 (1d6+6 plus 1d6 cold and aging strike)
Space
10 ft.
Reach
10 ft.
BAB
+18
CMB
+25
CMD
44 (can't be tripped)
Fort
+18
Ref
+12
Will
+20
SR
27

Confusion Gaze — Confusion for 1d4 rounds, 30 feet, Fortitude DC 24 negates. The save DC is Charisma-based.

Temporal Strike — As a standard action, a bythos can touch a creature or object to displace it from time. If the target fails a DC 24 Fortitude save, it disappears from the present moment and reappears in the same location 1d4 rounds later as if no time had passed. If an object occupies that space, the creature appears in the closest available space to its original location—this displacement does not cause the creature any additional harm. The save DC is Charisma-based.

extension of all

void form

Bluff +26, Fly +6, Heal +30, Intimidate +26, Knowledge (arcana, nature, religion) +33, Knowledge (history, planes) +36, Perception +30, Sense Motive +30, Spellcraft +28, Stealth +21, Use Magic Device +23

spell-like abilities:
At will—Augury, At will—Teleport, Greater, At will—Slow, 3/day—Dimensional Anchor, 3/day—Haste, 3/day—Plane Shift, 1/day—Dimensional Lock, 1/day—Moment Of Prescience, 1/day—Temporal Stasis
Details
Type
Outsider
Alignment
N
Size
Large
Environment
any (Outer Planes)
Organization
solitary, pair, or tribunal (3 bythos)
Treasure
none
Senses
blindsense 60 ft., darkvision 90 ft., low-light vision; Perception +30
Languages
envisaging
Source
Bestiary 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.