Library / Bestiary
Amoeba, Giant
CR
1.00
Ooze
N
Small
HD 2
This blob of protoplasm is somewhat transparent, allowing the bones of undigested meals and a dark nucleus to be seen within.
Description
A giant amoeba is a shapeless mass of living, liquid protoplasm. Though naturally translucent with darker interior spots, its surface is slightly sticky and tends to collect dirt and other debris from its environment; therefore, a moving giant amoeba looks like muddy water. A weaker cousin of creatures such as the gray ooze and black pudding, a giant amoeba is actually a mutated version of a harmless creature too small to be seen by the naked eye, grown dangerously large in size. Although happy to prey on creatures smaller than it, the giant amoeba's constant hunger often drives it to attack larger prey, such as humanoids.
Combat Stats
HP
15 (2d8+6)
AC
6, touch 6, flat-footed 6 (-5 Dex, +1 size)
Init
-5
Speed
10 ft., climb 10 ft., swim 20 ft.
Fort
+3
Ref
-5
Will
-5
BAB
+1
CMB
+1 (+5 grapple)
CMD
6 (can't be tripped)
- Melee
- slam +3 (1d3+1 plus 1d3 acid and grab)
- Space
- 5 ft.
- Reach
- 5 ft.
- Defensive Abilities
- ooze traits
Ability Scores
str
12
+1
dex
1
-5
con
16
+3
int
-
wis
1
-5
cha
1
-5
Special Attacks
constrict (1d3+1 plus 1d3 acid)
Special Qualities
Special Abilities
Universal Monster Rules
Grab
Grab
(slam)
Ex
from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
Constrict
(1d3+1 plus 1d3 acid)
Ex
from Universal Monster Rule
A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.
Amphibious
Ex
from Universal Monster Rule
Creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land.
Special Abilities
Ooze Traits
from text
Skills
Climb +9, Swim +9
Details
- Type
- Ooze
- Alignment
- N
- Size
- Small
- Environment
- any land or underground
- Organization
- solitary or colony (2-9)
- Treasure
- none
- Senses
- blindsight 30 ft.; Perception -5
- Source
- Bestiary 2
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.