Apocalypse Locust
Apocalypse locusts are damned humans twisted and fused into the form of massive, fiendish insects. They delight in torturing living creatures, drawing out the torment for as long as possible. Though these creatures have average intelligence, they are consumed by hatred and eternal pain, and therefore lack any kind of empathy or sanity. Apocalypse locusts particularly enjoy watching holy warriors suffer their hallucinatory stings.
- HP
- 75 (6d10+42)
- AC
- 20, touch 9, flat-footed 20 (+11 natural, –1 size)
- Speed
- 30 ft., fly 60 ft. (good)
- Init
- +0
- Melee
- 2 pincers +7 (1d8+3 plus grab), sting +11 (1d6+6 plus sting)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +6
- CMB
- +13 (+17 grapple)
- CMD
- 23
- Fort
- +7
- Ref
- +2
- Will
- +6
- DR
- 5/epic
Abyssal Torment — An apocalypse locust's sting is designed to torment its victims with wracking pain. A victim of the creature's venomous sting also takes a -4 penalty on attack rolls, skill checks, and ability checks. The effects of abyssal torment last until the sting's poison is cured.
breath weapon (30-ft. line, 1d6 fire damage plus accursed brand, Will DC 15 negates, usable every 2d4 rounds)
constrict (1d8+9)
Maddening Buzz — When three or more apocalypse locusts in a group simultaneously flap their wings, they create a loud buzzing sound capable of driving other creatures mad. Any creature within a range of 100 feet + 10 additional feet per locust must succeed at a DC 15 Will save or go mad as if affected by a confusion spell (caster level equal to the locusts' CR plus the number of locusts present). This is a sonic mind-affecting effect. The DC for the save is Charisma-based.
mythic power (3/day, surge +1d6)
Sting — Poison—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1 Con plus abyssal torment; cure 2 consecutive saves. The save DC is Constitution-based.
Flyby Attack, Power AttackM, Weapon FocusM (pincer)
Bluff +11, Fly +11, Intimidate +11, Perception +10, Stealth +5, Survival +10
- Type
- Outsider
- Alignment
- CE
- Size
- Large
- Environment
- any evil-aligned planes
- Organization
- solitary, pair, or colony (3–30)
- Treasure
- standard
- Senses
- darkvision 60 ft.; Perception +10
- Languages
- Abyssal
- Source
- Bestiary 4
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