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Argus

CR 13.00 Aberration LN Gargantuan
This misshapen giant is covered in horns, tumorous tentacles, unsightly warts, and strange, staring eyes.

An argus is an ancient creature related to the titans, transformed by a deity into a vigilant and restless sentry, usually as a punishment for some affront or rebellion. Within its hideous and misshapen body lies a lonely heart that craves music and beauty to comfort it in its forlorn and unending vigil. It might talk peaceably with visitors if they promise to sing songs or tell stories (and it believes its guests don't intend to harm it or steal what it guards). If insulted or mocked, an argus is quick to anger, dispatching foes so it can go back to brooding in peace.

An argus stands 25 feet tall and weighs 18,000 pounds.

STR
39
DEX
14
CON
23
INT
13
WIS
12
CHA
10
HP
184 (13d8+126)
AC
30, touch 12, flat-footed 28 (+2 Dex, +4 insight, +18 natural, –4 size)
Speed
40 ft.
Init
+12M
Melee
2 claws +20 (3d6+14 plus grab), bite +19 (2d8+14)
Ranged
rock +8 (3d6+14)
Space
20 ft.
Reach
20 ft.
BAB
+9
CMB
+27 (+31 grapple)
CMD
43
Fort
+10
Ref
+6
Will
+9
DR
10/epic
Defensive Abilities
absolute readiness, rock catching
Racial Modifiers
+8 on vision–based Perception checks

Accurate Strikes — An argus's attacks ignore the AC bonus granted to targets by any cover less than total cover, and the miss chance granted to targets by any concealment less than total concealment.

constrict (3d6+14)

Eye Gouge — If an argus rends or pins an opponent, as a swift action it can attempt a dirty trick maneuver to blind the target. If its combat maneuver check exceeds the DC by 10 or more, the opponent is permanently blinded.

Fascinating Gaze — A creature within 40 feet of an argus must succeed at a DC 16 Will saving throw or be fascinated for 5d6 rounds. If the creature has 4 or fewer Hit Dice, it is instead dazed for 5d6 rounds. An argus can't use this ability in the same round it uses frightful presence. The save DC is Charisma-based.

mythic power (6/day, surge +1d8)

rend (2 claws, 3d6+21)

rock throwing (200 ft.)

AlertnessM, Combat ReflexesM, Improved InitiativeM, Intimidating Prowess, Quicken Spell-Like Ability (true strike), Skill Focus (Perception), Weapon Focus (claw)

Climb +24, Handle Animal +6, Intimidate +30, Knowledge (history) +10, Perception +29 (+37 on vision–based Perception checks), Sense Motive +23, Swim +24

spell-like abilities:
Constant—Arcane Sight, Constant—Detect Scrying, Constant—True Seeing, At will—Arcane Eye, At will—Clairaudience/Clairvoyance, At will—Status, At will—True Strike, 3/day—True Strike
Details
Type
Aberration
Alignment
LN
Size
Gargantuan
Environment
any land
Organization
solitary
Treasure
standard
Senses
all-around vision, arcane sight, darkvision 60 ft., detect scrying, limitless vision, mistsight, see in darkness, true seeing; Perception +29
Languages
Aklo, Celestial, Common
Source
Bestiary 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.