Asura, Adhukait
Known also as the twinned ones, adhukaits are warrior asuras, specialized at quick raids designed for theft, assassination, or kidnapping. An adhukait is adept at infiltration and escape. In killing, the fiend is brutally efficient unless it wishes to prolong pain to demoralize or enrage its enemies.
Although an adhukait appears to be two connected creatures, it is one entity with two minds. The creature's personality and purpose is as unified as its bizarre form. An adhukait is 6 feet tall. It weighs 330 pounds.
Adhukaits prefer desolate spots as lairs, especially those that recall past terror or sorrow. In such dens, they keep trophies from their engagements as focuses for meditation and objects of study. Adhukaits also keep treasures stolen from temples and holy places. While at rest, adhukaits remain near any ill-gotten items to ensure no meddling magician can locate the lost objects.
Legend holds that the first adhukaits emerged from the shattered remains of two godlike brigands. These burglars, their names long since lost to history, attempted to raid a celestial hall. The resident deity and his or her servants slew the thieves, crushed their bodies together into one, and hurled their remains to the earth. As their crumbling, entwined bodies struck the world, they caused terrible earthquakes and tsunamis that slew thousands of innocents—including many worshipers of the headstrong deity who accidentally caused the devastation. The first adhukaits grew from the shattered, mingled remains of these brigands, rising from the blasted crater to serve the asuras as elite soldiers.
- HP
- 76 (9d10+27); regeneration 5 (good weapons, good spells)
- AC
- 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
- Speed
- 40 ft.
- Init
- +3
- Melee
- 2 mwk kukris +15/+10 (1d4+5/18-20), 2 claws +9 (1d4+2)
- BAB
- +9
- CMB
- +14
- CMD
- 28
- Fort
- +6
- Ref
- +11
- Will
- +9; dual mind, +2 vs. enchantments
- DR
- 5/good
- SR
- 18
- Racial Modifiers
- +6 Escape Artist, +4 Perception
Weapons: Martial, Simple
Dance of Disaster — Whenever an adhukait hits with a melee attack during a full-attack action, it can move 10 feet before making its next attack. The adhukait's normal speed does not limit this movement—it can move 10 feet after any successful hit among its four attacks, as long as it has another attack to make.
<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>
<p class="stat-block-1"> Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.</p>
Acrobatics +15 (+19 when jumping), Bluff +15, Escape Artist +21, Intimidate +11, Knowledge (planes) +9, Perception +19, Perform (dance) +14, Stealth +15
- Type
- Outsider
- Alignment
- LE
- Size
- Medium
- Environment
- any (Hell)
- Organization
- solitary, pair, or band (3-12)
- Treasure
- standard (2 masterwork kukris, other treasure)
- Senses
- all-around vision, darkvision 60 ft.; Perception +19
- Languages
- Common, Infernal; telepathy 100 ft.
- Source
- Bestiary 3
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Uses feat: Combat Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Mobility (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Nimble Moves (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Feather Fall (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Teleport, Greater (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Spider Climb (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Blink (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Blur (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mirror Image (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Spike Growth (Spell)House/Core — covered by the site's Section 15.
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