Library / Bestiary

Asura, Asurendra

CR 20.00 Outsider LE Huge
This six-armed humanoid horror is garbed in golden armor and surrounded by a nimbus of floating, glowing weaponry.

With the notable exception of the unique asura ranas, asurendras are the mightiest of their kind. Although few asurendras possess anything resembling an extended realm, in Hell or elsewhere, these asuras are the “wise ones” of asura kind. Most dwell within shrinelike fortresses in which they can practice their ruinous mysticism and command lesser asuras who seek their teachings. To most asuras, an asurendra's order is something akin to a deific edict.

Each asurendra is a humanoid creature of immense proportions. Their exact appearance varies just as the appearances of humanoids vary, but all asurendras have six arms and multiple eyes and heads. An asurendra's body is an example of physical perfection, athletically and gracefully built, but its face has monstrous or inhuman features, such as tusks or bizarrely placed features. Most asurendras are 19 feet tall and weigh 8,000 pounds.

Few asurendras were born to their might—they achieve their power only over the course of countless lifetimes spent as lesser asuras. Throughout each incarnation, these tenacious asuras sought unity with some concept of destruction. Eventually, through dark meditation and vile action, the asuras ascended to a state of being united with some aspect of unmaking. They also gained power over their own being and slowly reshaped themselves into a vision of their perfect selves, instruments of annihilation ideally suited to fell gods and their divine works.

In battle, an asurendra does its best to destroy all enemies, taking a moment to ensure death when any foe falls. Asurendras enjoy eating the bodies of fallen foes, and some can even use the flesh and bone of those they consume to create new asuras to serve them.

Each asurendra follows its own bliss toward a specific method of vengeance against the divine. Like philosophers dispensing wisdom, they teach their ways to others so that more asuras might ascend into perfection. Listed here are some ideas of the vile ways asurendras might use their “enlightened” hatred.

STR
36
DEX
26
CON
34
INT
25
WIS
25
CHA
31
HP
385 (22d10+264); regeneration 10 (good weapons, good spells)
AC
35, touch 25, flat-footed 26 (+5 deflection, +8 Dex, +1 dodge, +3 insight, +10 natural, -2 size)
Speed
50 ft., climb 50 ft., fly 50 ft. (perfect), swim 50 ft.
Init
+12
Melee
bite +33 (2d6+13 plus grab and poison), 6 claws +33 (2d6+13 plus curse)
Space
15 ft.
Reach
15 ft.
BAB
+22
CMB
+37 (+41 grapple)
CMD
64
Fort
+25
Ref
+17
Will
+20; +2 vs. enchantment spells
DR
15/chaotic and good
SR
31
Racial Modifiers
+6 Escape Artist, +4 Perception

Curse of False Wisdom — Claw:

Spirit Blades — As a swift action, an asurendra can call forth up to six longsword-shaped force effects that float near the asurendra until directed. The asurendra can use a standard action to direct one blade to attack a target up to a distance of 50 feet away, or use a full-attack action to cause all six blades to attack up to six different targets up to a distance of 50 feet away, each to a different location if desired. Once an asurendra directs a spirit blade to attack a foe, the blade continues to make a single attack against that foe each round on the asurendra's turn until directed otherwise by the asurendra and as long as the foe remains within 50 feet of the asurendra. As a move action, the asurendra can direct all currently attacking blades to switch targets to new foes within 50 feet. These weapons attack using the asurendra's base attack bonus modified by its Wisdom modifier (+29 for most asurendras), and deal 3d6 points of damage plus an amount of force damage equal to the asurendra's Wisdom modifier (3d6+7 for most asurendras). Physical attacks do no affect these blades, but disintegrate, a sphere of annihilation, or a rod of cancellation (touch AC 25) causes them to vanish. If a spirit blade's target dies or moves beyond a 50-foot range and the asurendra does not retarget that blade by the end of its turn, the blade vanishes. Likewise, any blades that are not within 50 feet of the asurendra at the end of its turn also vanish.

swallow whole (4d6+19 bludgeoning plus 4d8+12 acid damage, AC 15, 38 hp)

Awesome Blow, Cleave, Combat Reflexes, Critical Focus, Deflect Arrows, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Quicken Spell-Like Ability (baleful polymorph, blade barrier, death knell), Snatch Arrows, Spring Attack

Acrobatics +31 (+39 when jumping), Bluff +33, Climb +21, Diplomacy +30, Escape Artist +14, Fly +35, Intimidate +33, Knowledge (arcana) +27, Knowledge (history) +13, Knowledge (planes) +30, Knowledge (religion) +27, Perception +34, Perform (dance) +33, Sense Motive +30, Spellcraft +27, Stealth +23, Swim +21, Use Magic Device +30

spell-like abilities:
Constant—Dimensional Lock, Constant—Freedom Of Movement, Constant—Tongues, Constant—True Seeing, At will—Death Knell, At will—Dispel Magic, Greater, At will—Scrying, Greater, At will—Teleport, Greater, 3/day—Baleful Polymorph, 3/day—Blade Barrier, 3/day—Blasphemy, 3/day—Death Knell, 3/day—Deeper Darkness, 3/day—Demand, 1/day—Power Word Stun, 1/day—Time Stop
Details
Type
Outsider
Alignment
LE
Size
Huge
Environment
any (Hell)
Organization
solitary or pair
Treasure
double
Senses
all-around vision, darkvision 60 ft., low-light vision, scent, true seeing; Perception +34
Languages
Common, Infernal; tongues, telepathy 100 ft.
Source
Bestiary 3
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