Azata, Brijidine
Brijidines are passionate, powerful azatas attuned to the powers of earth and fire. They love basking in volcanoes, writing poetry, tending to sick creatures, and pursuing spicy recipes. The quickest way to befriend a brijidine is to present her with a fireproof copy of an exotic poem or a bag of rare peppers. Though their power is tied to primal destruction, they are quick-witted and love clever wordplay, whether in a sonnet or a dirty limerick.
The brijidine sees fire as a form of purity, a marked difference from its classical association with devastation and destruction. To a brijidine, the existence of hellfire is the rankest blasphemy, and while many azatas look to the demons of the Abyss as their greatest enemies, it is among the devils of Hell that most brijidines find focus for their anger. The fact that devils are immune to fire, the brijidine's greatest strength, frustrates and angers these azatas all the more, forcing them to become far more imaginative and creative in their tactics when facing such foes. A brijidine stands 5-1/2 feet tall and weighs 150 pounds.
- HP
- 256 (19d10+152)
- AC
- 32, touch 19, flat-footed 27 (+4 deflection, +5 Dex, +13 natural)
- Speed
- 40 ft., fly 60 ft. (good)
- Init
- +5
- Melee
- +1 flaming burst keen longsword +25/+20/+15/+10 (1d8+8/17-20 plus 1d6 fire and burn)
- Ranged
- lava blast +24 (16d6 fire plus burn and entrap)
- BAB
- +19
- CMB
- +24
- CMD
- 43
- Fort
- +22
- Ref
- +15
- Will
- +21
- DR
- 10/cold iron and evil
- SR
- 28
entrap (DC 26, instantaneous, hardness 8, hp 30)
burn (2d6, DC 26)
trample (1d8+7, DC 24)
Heat Stone — Whenever a brijidine uses her meld into stone, soften earth and stone, spike stones, stone shape, or wall of stone spell-like abilities, she can have the affected stone radiate intense heat for 1 minute. Any creature within 5 feet of the stone takes 1d6 fire damage per round.
Obsidian Blade — At will as a free action, a brijidine can create a blade of jagged volcanic glass that functions as a +1 flaming burst keen longsword. One round after it leaves the brijidine's grasp, the weapon decays into useless powder.
Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Iron Will, Lunge, Power Attack, Staggering Critical, Toughness
Craft (any one) +24, Escape Artist +27, Fly +9, Heal +26, Knowledge (nature) +24, Knowledge (planes) +24, Perception +26, Perform (oratory) +25, Sense Motive +26
- Type
- Outsider
- Alignment
- CG
- Size
- Medium
- Environment
- any (Elysium)
- Organization
- solitary or team (2-5)
- Treasure
- double (no flammable items)
- Senses
- darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +26
- Languages
- Celestial, Draconic, Ignan, Infernal, Terran; truespeech
- Source
- Bestiary 2
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