Azata, Brijidine
Brijidines are passionate, powerful azatas attuned to the powers of earth and fire. They love basking in volcanoes, writing poetry, tending to sick creatures, and pursuing spicy recipes. The quickest way to befriend a brijidine is to present her with a fireproof copy of an exotic poem or a bag of rare peppers. Though their power is tied to primal destruction, they are quick-witted and love clever wordplay, whether in a sonnet or a dirty limerick.
The brijidine sees fire as a form of purity, a marked difference from its classical association with devastation and destruction. To a brijidine, the existence of hellfire is the rankest blasphemy, and while many azatas look to the demons of the Abyss as their greatest enemies, it is among the devils of Hell that most brijidines find focus for their anger. The fact that devils are immune to fire, the brijidine's greatest strength, frustrates and angers these azatas all the more, forcing them to become far more imaginative and creative in their tactics when facing such foes. A brijidine stands 5-1/2 feet tall and weighs 150 pounds.
- HP
- 256 (19d10+152)
- AC
- 32, touch 19, flat-footed 27 (+4 deflection, +5 Dex, +13 natural)
- Speed
- 40 ft., fly 60 ft. (good)
- Init
- +5
- Melee
- +1 flaming burst keen longsword +25/+20/+15/+10 (1d8+8/17-20 plus 1d6 fire and burn)
- Ranged
- lava blast +24 (16d6 fire plus burn and entrap)
- BAB
- +19
- CMB
- +24
- CMD
- 43
- Fort
- +22
- Ref
- +15
- Will
- +21
- DR
- 10/cold iron and evil
- SR
- 28
Weapons: Martial, Simple
entrap (DC 26, instantaneous, hardness 8, hp 30)
burn (2d6, DC 26)
trample (1d8+7, DC 24)
Heat Stone — Whenever a brijidine uses her meld into stone, soften earth and stone, spike stones, stone shape, or wall of stone spell-like abilities, she can have the affected stone radiate intense heat for 1 minute. Any creature within 5 feet of the stone takes 1d6 fire damage per round.
Obsidian Blade — At will as a free action, a brijidine can create a blade of jagged volcanic glass that functions as a +1 flaming burst keen longsword. One round after it leaves the brijidine's grasp, the weapon decays into useless powder.
Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Iron Will, Lunge, Power Attack, Staggering Critical, Toughness
<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.</p>
<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>
<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>
<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this feat do not stack. Additional hits instead add to the duration.</p>
<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>
Craft (any one) +24, Escape Artist +27, Fly +9, Heal +26, Knowledge (nature) +24, Knowledge (planes) +24, Perception +26, Perform (oratory) +25, Sense Motive +26
- Type
- Outsider
- Alignment
- CG
- Size
- Medium
- Environment
- any (Elysium)
- Organization
- solitary or team (2-5)
- Treasure
- double (no flammable items)
- Senses
- darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +26
- Languages
- Celestial, Draconic, Ignan, Infernal, Terran; truespeech
- Source
- Bestiary 2
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Uses feat: Cleave (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Combat Expertise (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Combat Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Critical Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Bull Rush (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lunge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Staggering Critical (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Toughness (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Holy Aura (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Flaming Sphere (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Heat Metal (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Meld Into Stone (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Soften Earth And Stone (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Stone Shape (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cure Serious Wounds (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Flame Strike (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Move Earth (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Spike Stones (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Stone Tell (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Summon Nature's Ally V (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Wall Of Stone (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Earthquake (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Fire Storm (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Heal (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Stoneskin (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Wall Of Fire (Spell)House/Core — covered by the site's Section 15.
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