Badger, Dire
A relentless predator, the violent and territorial dire badger hunts frequently, killing and devouring a variety of easy prey such as rabbits, deer, and occasionally livestock. These creatures are unafraid of attacking creatures larger than they are, drawing upon an almost legendary tenacity that has won them honor and respect among many races, particularly forest-dwelling gnomes.
Dire badgers reside in deep burrows and warrens dug with their monstrous claws—but unlike typical badgers, a dire badger's claws are capable of tunneling through solid rock. Dire badgers possess little patience for disturbances or interruptions. Utterly fearless creatures, when confronted they attack brutally, and if injured, they violently erupt into a killing frenzy.
Dire badgers stand 4 feet tall at the shoulder, and weigh 500 pounds.
- HP
- 22 (3d8+9)
- AC
- 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
- Speed
- 30 ft., burrow 10 ft.
- Init
- +6
- Melee
- bite +4 (1d4+2), 2 claws +4 (1d3+2)
- BAB
- +2
- CMB
- +4
- CMD
- 16 (20 vs. trip)
- Fort
- +6
- Ref
- +5
- Will
- +2
- Defensive Abilities
- ferocity
- Racial Modifiers
- +4 Escape Artist
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Escape Artist +6, Perception +10
- Type
- Animal
- Alignment
- N
- Size
- Medium
- Environment
- temperate forests
- Organization
- solitary, pair, or clan (3-5)
- Treasure
- incidental
- Senses
- low-light vision, scent; Perception +10
- Source
- Bestiary 2
-
Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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