Basidirond
The strange fungal basidirond is a deadly plant monster that feeds on mineral-rich moisture, be it runoff from cave walls or fresh blood. By ensuring a constant flow of nutritious moisture, canny cave dwellers can use basidironds as guardians for their lairs, although they must take care to avoid the plant's hunting routes lest they become its latest victims.
- HP
- 52 (7d8+21)
- AC
- 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
- Speed
- 20 ft.
- Init
- +1
- Melee
- slam +10 (1d8+7 plus spores)
- BAB
- +5
- CMB
- +10
- CMD
- 21 (25 vs. trip)
- Fort
- +8
- Ref
- +3
- Will
- +2
Hallucination Cloud — As a standard action once per minute, a basidirond can release a cloud of invisible spores in a 20-foot radius. All creatures within the area must succeed on a DC 16 Fortitude save or be affected by powerful hallucinations as long as they remain in the cloud plus 1d4 rounds after leaving the area. A new save must be made each round a creature remains within the affected area. A hallucination cloud persists for 5 rounds before dispersing—a strong wind causes it to disperse immediately. The save DC is Constitution-based. To determine what hallucination is suffered each round, roll 1d6 and consult the following table.
Spores — Any creature struck by a basidirond's slam attack is coated with spores. The creature struck must make a DC 16 Fortitude save or these spores take root in his flesh, and particularly in his lungs. The save DC is Constitution based.
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