Bat, Mobat
Mobats are magical giant bats with wolfish grins and immense wingspans. Survivors of a lost era, they are rarely seen beyond the dark forests and deep caves they haunt. Although mobats are omnivores, they vastly prefer the flavor of fresh meat over that of other prey.
Mobats' fur varies in coloration, from deep auburn to almost black, and their skin is black. A mobat's wingspan is 15 feet across, and it weighs 250 pounds.
- HP
- 34 (4d10+12)
- AC
- 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
- Speed
- 20 ft., fly 40 ft. (good)
- Init
- +2
- Melee
- bite +6 (2d6+4)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +4
- CMB
- +8
- CMD
- 20
- Fort
- +7
- Ref
- +6
- Will
- +2
- Racial Modifiers
- +4 Perception when using blindsense
Screech — Once per day as a standard action, a mobat can produce an ear-splitting screech that stuns non-mobats in a 20-foot-radius burst. All creatures within the area must make a DC 15 Fortitude save or be staggered for 1d3 rounds. Other mobats and urdefhans are immune to this effect. This is a sonic mind-affecting effect. The save DC is Constitution-based.
Flyby Attack, Skill Focus (Stealth)
Fly +8, Perception +6 (+10 when using blindsense), Stealth +5
- Type
- Magical Beast
- Alignment
- N
- Size
- Large
- Environment
- temperate or warm forests, hills, or underground
- Organization
- solitary or colony (2-8)
- Treasure
- incidental
- Senses
- blindsense 120 ft., low-light vision; Perception +6
- Languages
- Undercommon (cannot speak)
- Source
- Bestiary 2
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