Bat, Mobat
Description
Mobats are magical giant bats with wolfish grins and immense wingspans. Survivors of a lost era, they are rarely seen beyond the dark forests and deep caves they haunt. Although mobats are omnivores, they vastly prefer the flavor of fresh meat over that of other prey.
Mobats' fur varies in coloration, from deep auburn to almost black, and their skin is black. A mobat's wingspan is 15 feet across, and it weighs 250 pounds.
Combat Stats
- Melee
- bite +6 (2d6+4)
- Space
- 10 ft.
- Reach
- 5 ft.
- Racial Modifiers
- +4 Perception when using blindsense
Ability Scores
Special Attacks
Screech — Once per day as a standard action, a mobat can produce an ear-splitting screech that stuns non-mobats in a 20-foot-radius burst. All creatures within the area must make a DC 15 Fortitude save or be staggered for 1d3 rounds. Other mobats and urdefhans are immune to this effect. This is a sonic mind-affecting effect. The save DC is Constitution-based.
Feats
Special Abilities
Special Abilities
Feats, Traits & Items
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Skills
Fly +8, Perception +6 (+10 when using blindsense), Stealth +5
- Type
- Magical Beast
- Alignment
- N
- Size
- Large
- Environment
- temperate or warm forests, hills, or underground
- Organization
- solitary or colony (2-8)
- Treasure
- incidental
- Senses
- blindsense 120 ft., low-light vision; Perception +6
- Languages
- Undercommon (cannot speak)
- Source
- Bestiary 2