Library / Bestiary

Bat, Skaveling

CR 5.00 Undead CE Large
This monstrously sized, undead bat has mottled, decayed flesh and eyes that smolder with an unholy green glow.

Known in some circles as ghoul bats, skavelings are the hideous result of necromantic manipulation by urdefhans, who create them from mobats specially raised on diets of fungus and humanoid flesh. Upon reaching maturity, urdefhans ritually slay the bats using necrotic poisons, then raise the corpses to serve as mounts and guardians.

STR
21
DEX
17
CON
-
INT
8
WIS
15
CHA
14
HP
58 (9d8+18)
AC
18, touch 12, flat-footed 15 (+3 Dex, +6 natural, -1 size)
Speed
20 ft., fly 40 ft. (good)
Init
+7
Melee
bite +10 (2d8+7 plus disease and paralysis)
Space
10 ft.
Reach
5 ft.
BAB
+6
CMB
+12
CMD
26
Fort
+5
Ref
+6
Will
+8
Racial Modifiers
+4 Perception when using blindsense

Weapons: Simple

Screech — Once per day as a standard action, a skaveling can screech as a mobat, save that those who are affected are stunned for 1d3 rounds unless they make a DC 16 Fortitude save. The save DC is Charisma-based.

paralysis (1d4+1 rounds, DC 16)

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Mobility from Feat

<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Fly +13, Perception +14 (+18 when using blindsense), Stealth +14

Details
Type
Undead
Alignment
CE
Size
Large
Environment
any underground
Organization
solitary or colony (2-8)
Treasure
incidental
Senses
blindsense 120 ft.; Perception +14
Languages
Undercommon
Source
Bestiary 2
Sources Used in This Record
4 House/Core
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Mobility (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.