Bat, Skaveling
Description
Known in some circles as ghoul bats, skavelings are the hideous result of necromantic manipulation by urdefhans, who create them from mobats specially raised on diets of fungus and humanoid flesh. Upon reaching maturity, urdefhans ritually slay the bats using necrotic poisons, then raise the corpses to serve as mounts and guardians.
Combat Stats
- Melee
- bite +10 (2d8+7 plus disease and paralysis)
- Space
- 10 ft.
- Reach
- 5 ft.
- Racial Modifiers
- +4 Perception when using blindsense
Ability Scores
Proficiencies
Weapons: Simple
Special Attacks
Screech — Once per day as a standard action, a skaveling can screech as a mobat, save that those who are affected are stunned for 1d3 rounds unless they make a DC 16 Fortitude save. The save DC is Charisma-based.
paralysis (1d4+1 rounds, DC 16)
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Dodge bonuses stack with each other, unlike most types of bonuses.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Skills
Fly +13, Perception +14 (+18 when using blindsense), Stealth +14
- Type
- Undead
- Alignment
- CE
- Size
- Large
- Environment
- any underground
- Organization
- solitary or colony (2-8)
- Treasure
- incidental
- Senses
- blindsense 120 ft.; Perception +14
- Languages
- Undercommon
- Source
- Bestiary 2