Library / Bestiary

Bear, Grizzly

CR 4.00 Animal N Large
Broad, powerful muscles move beneath this massive bear's brown fur, promising both speed and lethal force.

A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off—or, failing that, kill and eat—any intruders it views as competition.

When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continual damage until that target is dead, unconscious, or escapes.

To generate stats for a smaller bear (like a black bear), you can apply the young simple template to the grizzly bear's stat block. To generate stats for a larger grizzly or a polar bear, apply the advanced simple template to the grizzly's stats.

STR
21
DEX
13
CON
19
INT
2
WIS
12
CHA
6
HP
42 (5d8+20)
AC
16, touch 10, flat-footed 15 (+1 Dex, +6 natural, -1 size)
Speed
40 ft.
Init
+1
Melee
2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)
Space
10 ft.
Reach
5 ft.
BAB
+3
CMB
+9 (+13 grapple)
CMD
20 (24 vs. trip)
Fort
+8
Ref
+5
Will
+2
Racial Modifiers
+4 Swim
Endurance from Feat

<p class="stat-block-1"> You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.</p><p class="stat-block-2">You may sleep in light or medium armor without becoming fatigued.</p>

Run from Feat

<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Perception +6, Survival +5, Swim +14

Details
Type
Animal
Alignment
N
Size
Large
Environment
cold forests
Organization
solitary or pair
Treasure
none
Senses
low-light vision, scent ; Perception +6
Source
Bestiary
Sources Used in This Record
3 House/Core
  • Uses feat: Endurance (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Run (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.