Library / Bestiary
Beetle, Goliath Stag
CR
8.00
Vermin
N
Huge
HD 11
This massive beetle is the size of a small house. Its immense, horn-like mandibles clash with a hungry fervor.
Description
Making its home in tropical and subtropical forests across the globe, the goliath beetle is among the largest species of giant beetle. While its diminutive cousins are primarily herbivores, the goliath stag beetle is carnivorous, hunting herd animals, humanoids, and even giants with ease. They typically use their trample attack against creatures smaller than themselves, returning after this punishing assault to pick off anything that's still moving with swift and deadly bites.
A goliath stag beetle is 25 feet long and weighs 8,000 pounds.
Combat Stats
HP
104 (11d8+55)
AC
21, touch 8, flat-footed 21 (+13 natural, -2 size)
Init
+0
Speed
30 ft., fly 30 ft. (poor)
Fort
+12
Ref
+3
Will
+3
BAB
+8
CMB
+21
CMD
31 (39 vs. trip)
- Melee
- bite +17 (3d8+16)
- Space
- 15 ft.
- Reach
- 10 ft.
Ability Scores
str
32
+11
dex
10
+0
con
21
+5
int
-
wis
10
+0
cha
4
-3
Special Attacks
trample (3d8+16, DC 26)
Special Abilities
Universal Monster Rules
Trample
(3d8+16, DC 26)
Ex
from Universal Monster Rule
As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check—it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Strength modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 the creature's HD + the creature's Strength modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.
Skills
Fly -8
Details
- Type
- Vermin
- Alignment
- N
- Size
- Huge
- Environment
- warm forests or plains
- Organization
- solitary, pair, or herd (3-8)
- Treasure
- none
- Senses
- darkvision 60 ft.; Perception +0
- Source
- Bestiary 2
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.