Bodythief
Plants of frightfully advanced intellect, bodythieves cannot abide the irrationalities of other intelligent life, particularly emotions. They seek to create a world of perfect order by replacing other life forms with nearly perfect duplicates spawned by the bodythief itself. Indeed, these duplicates improve on the originals, as they can communicate telepathically with the bodythief, and they lack wasteful emotions. Individual bodythieves vary as to their specific plans for building a perfect society of duplicates. A common, though recognized, flaw in their plans is the infertility of their duplicates. To maintain a stable society, the bodythieves must capture creatures to replace the inevitable loss of healthy duplicates.
Bodythieves are nearly immobile, though they can drag themselves along with their vines in extremis. When they must move large distances, they enlist the aid of their spawn.
A creature with the pod-spawned template is a duplicate created by the bodythief. It resembles the original and has all its memories, but can't exhibit sincere emotion.
Pod-spawned creatures can't reproduce and remain the same apparent age as their original at the time of replacement.
"Pod-spawned" is an acquired template that can be added to any living creature (referred to hereafter as the base creature).
- HP
- 230 (20d8+140)
- AC
- 26, touch 1, flat-footed 26 (–5 Dex, +25 natural, –4 size)
- Speed
- 5 ft.
- Init
- –1
- Melee
- bite +23 (2d8+12 plus grab), 4 tentacles +21 (1d8+6 plus grab)
- Space
- 20 ft.
- Reach
- 20 ft. (40 ft. with tentacles)
- BAB
- +15
- CMB
- +31 (+35 disarm, +35 grapple, +33 trip)
- CMD
- 38 (40 vs. disarm, can't be tripped)
- Fort
- +19
- Ref
- +1
- Will
- +11
- Defensive Abilities
- vexing vines
- Racial Modifiers
- +5 Disguise
breath weapon (80-ft. line, 12d6 acid damage, Reflex DC 27 half, usable every 1d4 rounds)
swallow whole (4d6 acid damage plus absorb essence; AC 22, 23 hp)
Transfer — A bodythief can transfer a creature grappled with a tentacle to its mouth with a move action and a successful grapple combat maneuver check.
Spawn Pod Creature — Once a bodythief has absorbed the life essence of a Large or smaller creature, it can begin growing a duplicate of that creature as a free action. Growing a Tiny or smaller duplicate takes 1 round, a Small duplicate 3 rounds, a Medium duplicate 5 rounds, and a Large duplicate 10 rounds. Duplicates are identical to the creature whose life essence has been devoured, but they gain the pod creature template. They closely resemble the original creature and retain all its memories. The newly created spawn has none of the original creature's equipment, though the bodythief can vomit forth any surviving swallowed gear as a move action. As the duplicate hatches, the bodythief makes a Disguise check to determine the resemblance to the original. The duplicate must be grown within 24 hours of the original's digestion, or its essence and memories dissipate. Only a single duplicate can made of any given creature.
Alertness, Combat Expertise, Greater Disarm, Improved Disarm, Improved Initiative, Improved Iron Will, Improved Trip, Iron Will, Multiattack, Skill Focus (Knowledge [nature])
Disguise +27, Knowledge (geography, history, local, nobility) +20, Knowledge (nature) +31, Perception +30, Sense Motive +27
- Type
- Plant
- Alignment
- LE
- Size
- Gargantuan
- Environment
- temperate or warm forests
- Organization
- solitary
- Treasure
- double standard
- Senses
- low-light vision; Perception +30
- Languages
- Common, Dwarven, Elven, Orc, Sylvan (can't speak any language); telepathy 1,000 ft. (with spawn only)
- Source
- Bestiary 4
Loading references...