Library / Bestiary

Boggard

CR 2.00 Humanoid CE Medium
Bulbous eyes glare atop this creature's decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin.

Boggards resemble anthropomorphic frogs or toads, complete with webbed hands and feet, large eyes, and overly wide mouths. These creatures make their homes near large rivers or deep in marshes. There they make small villages composed of mud mounds on the banks. Boggards start out life as tadpoles in breeding ponds, eventually growing to a length of 3 feet before sprouting arms and legs and becoming capable of terrestrial living. Acceptance into the clan then depends on the young boggard's successful hunt to kill a sentient humanoid. Those who fail are exiled from the clan. As boggards age, they continue to grow and lose their coloration. Exceptionally old boggards bear completely white skin covering massive corpulent bodies. Some of these boggards rank among the caste of priest-kings and enjoy a life of grotesque pleasures ruling their clans.

Though often hunched over, boggards stand 5 feet tall and weigh close to 200 pounds. These creatures live for 50 years, though the harsh swamps and infighting usually cut these years short.

STR
15
DEX
9
CON
14
INT
8
WIS
11
CHA
10
HP
22 (3d8+9)
AC
14, touch 9, flat-footed 14 (+2 armor, -1 Dex, +3 natural)
Speed
20 ft., swim 30 ft.
Init
-1
Melee
morningstar +5 (1d8+3), tongue -1 touch (sticky tongue)
BAB
+2
CMB
+4
CMD
13
Fort
+5
Ref
+0
Will
+1
Racial Modifiers
+16 Acrobatics when jumping, +4 Perception, +8 Stealth in swamps

Weapons: Simple

Terrifying Croak — Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard's croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.

Hold Breath — A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.

Swamp Stride — A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +2 (+14 jumping), Stealth -1 (+7 in swamps), Swim +10

Details
Type
Humanoid
Alignment
CE
Size
Medium
Environment
temperate marshes
Organization
solitary, pair, or army (3-12)
Treasure
NPC gear (leather armor, morningstar, other treasure)
Senses
darkvision 60 ft., low-light vision; Perception +4
Languages
Boggard
Source
Bestiary
Sources Used in This Record
2 House/Core
  • Uses feat: Toughness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.