Library / Bestiary

Boilborn

CR 1.00 Ooze N Tiny HD 2
Like some taut pustule ready to burst, this mobile wound scuttles on a bristle of slick hairs.

Purulent wounds that crawl out from piles of diseased dead and areas of massive contagion, these oozes slop about thoughtlessly, quivering and ready to burst and infect anything that moves. The creatures manifest in areas wracked by plagues, where rot and ruin run rampant. Crawling from the afflicted areas, boilborn spread out in all directions to disperse their infection.

Though carefully studied by healers and naturalists focusing on oozes, living boilborn are dangerous to experiment upon. This is because their death throes can sometimes be triggered accidentally, even when the creatures are handled gently and no harm has been done to them. Some posit that boilborn have only a limited lifespan, and self-destruct when that period ends. Others have labored for years under the hope that the infectious fluids contained within boilborn might somehow be used to find both cures and immunities to any number of diseases that plague the world. Though this experimentation has resulted in certain indicators that boilborn might indeed be put to such positive use, a reliable concoction has yet to be developed.

The boilborn detailed here is by far the most common, but as with diseases, other mutations exist. Use the following to represent some of the other virulent strains of these disgusting creatures.

HP
15 (2d8+6)
AC
7, touch 7, flat-footed 7 (–5 Dex, +2 size)
Init
–5
Speed
10 ft., climb 10 ft., swim 10 ft.
Fort
+3
Ref
–5
Will
–4
BAB
+1
CMB
–6
CMD
5 (can't be tripped)
Melee
slam +4 (1d2+1 plus disease)
Space
2 ft.
Reach
0 ft.
str
12
+1
dex
1
-5
con
17
+3
int
-
wis
2
-4
cha
1
-5

Death Throes — When killed, a boilborn pops in a 10-foot-radius burst that deals 2d6 points of acid damage (DC 14 Reflex half). Creatures taking damage must succeed at a DC 12 Fortitude save or contract leprosy.

Disease — Leprosy: Injury; save Fort DC 12; onset 2d4 weeks; frequency 1/week; effect 1d2 Cha damage; cure 2 consecutive saves. This save is Constitution-based.

Universal Monster Rules

Disease (slam) Ex from Universal Monster Rule
A creature with this ability causes disease in those it contacts. The effects of the disease, including its save, frequency, and cure, are included in the creature's description. The saving throw to negate the disease is usually a Fort save (DC 10 + 1/2 the infecting creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Disease can be removed through remove disease and similar effects.

Special Abilities

Death Throes from text
When killed, a boilborn pops in a 10-foot-radius burst that deals 2d6 points of acid damage (DC 14 Reflex half). Creatures taking damage must succeed at a DC 12 Fortitude save or contract leprosy.

Climb +9, Swim +9

Details
Type
Ooze
Alignment
N
Size
Tiny
Environment
any
Organization
solitary or infestation (2–20)
Treasure
none
Senses
blindsight 30 ft.; Perception –4
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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