Library / Bestiary

Brethedan

CR 5.00 Aberration N Large
This amorphous creature looks like an iridescent, blimp-shaped jellyfish, with a line of tentacles dangling down beneath it.
  • It gains resistance 5 against a single energy type (acid, cold, electricity, or fire).
  • It gains an additional natural attack (bite, tentacle, etc.) with damage appropriate to its size.
  • Its slam damage type changes to slashing or piercing.
  • Its slam damage die increases by one step (from 1d6 to 1d8 for most brethedans).
  • It gains a +4 natural armor bonus to AC.
  • Its reach increases to 20 feet.

A brethedan can only have one modification in effect at any one time—if it selects a new adaptation, it loses any other in effect. More extreme adaptations are also possible (at the GM's discretion), but generally take days or even months to adopt.

STR
19
DEX
11
CON
20
INT
12
WIS
14
CHA
11
HP
66 (7d8+35); regeneration 2 (acid)
AC
17, touch 9, flat-footed 17 (+8 natural, –1 size)
Speed
0 ft., fly 30 ft. (good)
Init
+0
Melee
2 slams +9 (1d6+4 plus grab)
Space
10 ft.
Reach
10 ft.
BAB
+5
CMB
+10 (+14 grapple)
CMD
20 (can't be tripped)
Fort
+7
Ref
+2
Will
+9
Defensive Abilities
amorphous

constrict (1d6+4)

engulf (DC 17, 1d6 acid and paralysis)

Adaptation — A brethedan's body is extremely mutable, and can adapt to respond to virtually any situation. Once per round as a swift action that does not provoke attacks of opportunity, a brethedan can reshape its body and chemistry to adopt any of the following qualities.

combine

Combat Reflexes from Feat

<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Escape Artist +10, Fly +12, Handle Animal +7, Perception +12, Stealth +6

Details
Type
Aberration
Alignment
N
Size
Large
Environment
any sky
Organization
solitary, pair, or flotilla (3–8)
Treasure
none
Senses
blindsense 120 ft., darkvision 60 ft.; Perception +12
Languages
Brethedan; telepathy 100 ft.
Source
Bestiary 4
Sources Used in This Record
4 House/Core
  • Uses feat: Combat Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.