Carnivorous Blob
While sages debate whether the first carnivorous blobs were created by a mad wizard, formed in foul fleshwarping vats in some sinister city, or traveled to this world trapped in the core of a meteor, there is one thing they all agree on—none wish to get close enough to study the monstrosity.
Carnivorous blobs move like a typical ooze, rolling out blobs of its fleshy material in haphazard directions, and pulling its bulk across the ground, up walls, and even through the water. If a carnivorous blob goes for more than 24 hours without a source of food, it drops into a sort of hibernation, resembling nothing so much as a pool of gelatinous blood. The creature springs to life quickly and hungrily as soon as any living prey comes within range of its senses.
- HP
- 184 (16d8+112)
- AC
- 2, touch 2, flat-footed 2 (-8 size)
- Speed
- 20 ft., climb 20 ft., swim 20 ft.
- Init
- +0
- Melee
- slam +17 (8d6+19 plus 1d4 Con drain and grab)
- Space
- 30 ft.
- Reach
- 30 ft.
- BAB
- +12
- CMB
- +33 (+37 grapple)
- CMD
- 37 (can't be tripped)
- Fort
- +12
- Ref
- +5
- Will
- +0
- DR
- 10/-; Immune acid, ooze traits
- Defensive Abilities
- reactive strike, split (sonic or slashing, 32 hp)
Absorb Flesh — A carnivorous blob cannot eat plant matter or inorganic matter, but it devours living flesh with a voracious speed by dealing Constitution drain on creatures it slams or constricts. Whenever the blob deals Constitution drain in this manner, it heals 10 hit points for each point of Constitution it drains. Excess hit points above its normal maximum are gained as temporary hit points. As soon as a carnivorous blob has at least 50 temporary hit points, it loses those temporary hit points and splits as an immediate action.
constrict (8d6+19 plus 1d4 Con drain)
Climb +21, Swim +21
- Type
- Ooze
- Alignment
- N
- Size
- Colossal
- Environment
- any
- Organization
- solitary
- Treasure
- none
- Senses
- blindsight 60 ft., tremorsense 120 ft.; Perception -5
- Source
- Bestiary 2
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