Library / Bestiary

Carnivorous Crystal

CR 11.00 Ooze N Medium HD 16
The facets of this crystalline formation shift and vibrate, as though in anticipation.

Natives of the endless caverns of the Plane of Earth, carnivorous crystals normally lead quiet existences, subsisting on minerals leeched from the surrounding rock. Living creatures, however, provide a veritable feast, as devouring the minerals in their bones and blood allows a crystal to reproduce in mere hours instead of years. Though lacking in anything that could be called intelligence, carnivorous crystals sense the living, and hunger for the sustenance trapped within their bodies.

On the Plane of Earth and in the deepest caverns of the Material Plane, ancient carnivorous crystals grow without bounds, reaching incredible sizes.

HP
136 (16d8+64)
AC
17, touch 5, flat-footed 17 (-5 Dex, +12 natural)
Init
-5
Speed
10 ft., climb 10 ft.
Fort
+9
Ref
+0
Will
+0
BAB
+12
CMB
+18
CMD
23 (can't be tripped)
Melee
slam +18 (7d8+9/18-20 plus entrap)
DR
10/-
Aura
subsonic hum (60 ft., DC 22)
Racial Modifiers
+5 Stealth (+10 in rocky environs)
str
22
+6
dex
1
-5
con
18
+4
int
-
wis
1
-5
cha
1
-5

Crystallize — A creature entrapped by a carnivorous crystal's attack must succeed at a DC 22 Fortitude save each round or become helpless. If a helpless creature fails this save, it becomes petrified as its body crystallizes. In 1d4 hours, the petrified victim shatters and a new carnivorous crystal emerges from the remains. The save DC is Constitution-based.

entrap (DC 22, 1d10 rounds, hardness 10, hp 10)

Razor Sharp — A carnivorous crystal's slam attack deals devastating piercing and slashing damage, and threatens a critical hit on a roll of 18, 19, or 20.

freeze

split (critical hit from a bludgeoning or sonic attack, 15 hp)

Universal Monster Rules

Entrap (DC 22, 1d10 rounds, hardness 10, hp 10) Ex from Universal Monster Rule
The creature has an ability that restricts another creature's movement, usually with a physical attack such as ice, mud, lava, or webs. The target of an entrap attack must make a Fortitude save or become entangled for the listed duration. If a target is already entangled by this ability, a second entrap attack means the target must make a Fortitude save or become helpless for the listed duration. The save DCs are Constitution-based. A target made helpless by this ability is conscious but can take no physical actions (except attempting to break free) until the entrapping material is removed. The target can use spells with only verbal components or spell-like abilities if it can make a DC 20 concentration check. An entangled creature can make a Strength check (at the same DC as the entrap saving throw DC) as a full-round action to break free; the DC for a helpless creature is +5 greater than the saving throw DC. Destroying the entrapping material frees the creature.
Freeze Ex from Universal Monster Rule
The creature can hold itself so still it appears to be an inanimate object of the appropriate shape (a statue, patch of fungus, and so on). The creature can take 20 on its Stealth check to hide in plain sight as this kind of inanimate object.
Split (critical hit from a bludgeoning or sonic attack, 15 hp) Ex from Universal Monster Rule
The creature splits into two identical copies of itself if subject to certain attacks or effects. Each copy has half the original's current hit points (rounded down). A creature reduced below the listed hit points cannot be further split and can be killed normally.

Special Abilities

Crystallize from text
A creature entrapped by a carnivorous crystal's attack must succeed at a DC 22 Fortitude save each round or become helpless. If a helpless creature fails this save, it becomes petrified as its body crystallizes. In 1d4 hours, the petrified victim shatters and a new carnivorous crystal emerges from the remains. The save DC is Constitution-based.
Razor Sharp from text
A carnivorous crystal's slam attack deals devastating piercing and slashing damage, and threatens a critical hit on a roll of 18, 19, or 20.

Climb +14, Stealth +0 (+5 in rocky environs)

Details
Type
Ooze
Alignment
N
Size
Medium
Environment
any underground (Plane of Earth)
Organization
solitary, colony (2-4), or formation (5-10)
Treasure
incidental
Senses
blindsight 120 ft.; Perception -5
Aura
subsonic hum (60 ft., DC 22)
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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