Cerebric Fungus
Description
Cerebric fungi are a race of carnivorous, intelligent fungi native to a distant planet. Although they are one of the lowliest life forms on their homeworld, the fungi still possess an alien intellect far beyond that of most terrestrial creatures. Cerebric fungi display great curiosity about other races and species when they visit other worlds, asking endless, apparently senseless, questions and engaging in disturbing experiments. Some eccentric scholars claim to have learned unsettling secrets from these interrogations.
Although capable of fine manipulation with their prehensile filaments, cerebric fungi normally forgo the use of weapons in favor of their natural attacks.
Combat Stats
- Melee
- bite +5 (1d6+2), 2 tendrils +3 (1d4+1 plus pull)
- Space
- 5 ft.
- Reach
- 5 ft. (15 ft. with tendrils)
- Defensive Abilities
- otherworldly mind
- Aura
- unsettling appearance (60 ft., DC 14)
Ability Scores
Special Attacks
pull (tendril, 5 ft.)
Star-Shriek — Once per day as a full-round action, a cerebric fungus can unleash a shrill scream of madness. All creatures (except other cerebric fungi) within 30 feet must make a DC 15 Will save or be nauseated for 1d4 rounds. This is a sonic, mind-affecting effect. The save DC is Constitution-based.
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
The creature's secondary attacks with natural weapons take only a –2 penalty.
Skills
Bluff +6, Diplomacy +6, Perception +12, Stealth +7
Spells
- Type
- Plant
- Alignment
- N
- Size
- Medium
- Environment
- any
- Organization
- solitary, pair, or colony (3-12)
- Treasure
- standard
- Senses
- darkvision 60 ft., low-light vision; Perception +12
- Aura
- unsettling appearance (60 ft., DC 14)
- Languages
- telepathy 100 ft.
- Source
- Bestiary 3