Cerebric Fungus
Cerebric fungi are a race of carnivorous, intelligent fungi native to a distant planet. Although they are one of the lowliest life forms on their homeworld, the fungi still possess an alien intellect far beyond that of most terrestrial creatures. Cerebric fungi display great curiosity about other races and species when they visit other worlds, asking endless, apparently senseless, questions and engaging in disturbing experiments. Some eccentric scholars claim to have learned unsettling secrets from these interrogations.
Although capable of fine manipulation with their prehensile filaments, cerebric fungi normally forgo the use of weapons in favor of their natural attacks.
- HP
- 30 (4d8+12); fast healing 2
- AC
- 15, touch 10, flat-footed 15 (+5 natural)
- Speed
- 30 ft.
- Init
- +4
- Melee
- bite +5 (1d6+2), 2 tendrils +3 (1d4+1 plus pull)
- Space
- 5 ft.
- Reach
- 5 ft. (15 ft. with tendrils)
- BAB
- +3
- CMB
- +5
- CMD
- 15 (21 vs. trip)
- Fort
- +7
- Ref
- +1
- Will
- +6
- Defensive Abilities
- otherworldly mind
pull (tendril, 5 ft.)
Star-Shriek — Once per day as a full-round action, a cerebric fungus can unleash a shrill scream of madness. All creatures (except other cerebric fungi) within 30 feet must make a DC 15 Will save or be nauseated for 1d4 rounds. This is a sonic, mind-affecting effect. The save DC is Constitution-based.
Improved Initiative, Multiattack
Bluff +6, Diplomacy +6, Perception +12, Stealth +7
- Type
- Plant
- Alignment
- N
- Size
- Medium
- Environment
- any
- Organization
- solitary, pair, or colony (3-12)
- Treasure
- standard
- Senses
- darkvision 60 ft., low-light vision; Perception +12
- Languages
- telepathy 100 ft.
- Source
- Bestiary 3
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