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Charda

CR 7.00 Monstrous Humanoid CN Small
Armored in dense, bony plates, this four-armed creature drools wretched strings of black bile from its fanged maw.

In the darkest depths of the earth, in strange frozen rivers and subterranean lakes of frigid black water dwell the mysterious and ferocious chardas. These xenophobic humanoids rarely venture far from their domains, settling in small tribes and building rocky huts underwater or muddy domes along the subterranean shore.

A typical charda stands just under 4 feet tall but weighs 250 pounds. Chardas reproduce by laying eggs in small clutches of two to four, which they bury among rocks offshore. Females fiercely protect their own clutches, but show no predisposition toward protecting the clutches of other chardas, even those within their tribe.

Devoutly religious, chardas prefer to worship gods of war or cold. They hunt in small packs composed of both males and females. Hunting and slaying help determine an individual's power within the group. Chardas often engage in infanticide and cannibalism. While they patrol their territories in groups, they fight individually with little strategy or structure. Chardas do not assist each other with their kills, as they perceive aid as a weakness and a dishonor to both themselves and their foes.

STR
16
DEX
15
CON
19
INT
11
WIS
12
CHA
8
HP
85 (9d10+36)
AC
20, touch 13, flat-footed 18 (+2 Dex, +7 natural, +1 size)
Speed
20 ft., swim 60 ft.
Init
+2
Melee
bite +13 (1d6+3 plus 1d6 cold), 4 claws +14 (1d4+3)
BAB
+9
CMB
+11 (+19 bull rush and trip)
CMD
23
Fort
+7
Ref
+10
Will
+7
Defensive Abilities
ferocity

Black Bile — A charda's body seethes with freezing black bile. Its supernaturally cold, black bile is the source of the additional cold damage when a charda bites a creature. As a standard action, a charda can expel its full store of bile as a breath weapon that can take the form of a 60-foot line or a 30-foot cone. All creatures in this area take 8d6 points of cold damage (DC 18 Reflex half). A charda can use this breath weapon once every 1d4 rounds—while its black bile is recharging, it does not deal additional cold damage with its bite. The save DC is Constitution-based.

amphibious

Cold Vigor — When a charda is in a cold environment, it becomes more animated and gains a +1 racial bonus on attack rolls and weapon damage rolls.

Overwhelming — A charda gains a +8 racial bonus on bull rush and trip attacks.

Intimidate +6, Knowledge (religion) +4, Perception +13, Stealth +18, Survival +10, Swim +18

Details
Type
Monstrous Humanoid
Alignment
CN
Size
Small
Environment
cold aquatic or underground
Organization
solitary, pair, gang (3-5), or tribe (6-14)
Treasure
standard
Senses
darkvision 120 ft.; Perception +13
Languages
Aklo, Undercommon
Source
Bestiary 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.