Library / Bestiary

Clockwork Dragon

CR 16.00 Construct N Huge HD 25

While the clockwork goliaths possess more brute power, clockwork dragons' powerful breath weapons and mastery of flight make them more versatile and graceful killers. Designed for long flights and missions, the intricate winding mechanism of the clockwork dragon is more efficient than that of other clockwork constructs, partially because it reuses some of the energy generated by its intricate wings and the complex machinery of its breath weapon device. One of the most complicated and subtly crafted clockworks, its many moving parts are fortified by adamantine supports and fixtures, making this killing machine a brilliant mix of intricacy and unyielding terror.

The basic chassis and internal workings of the clockwork dragons are highly adaptable, and many variants of the clockwork dragon exist. Clockwork dragons are typically 20 feet long from snout to the tip of its tail, and weigh nearly 75 tons.

HP
177 (25d10+40)
AC
34, touch 14, flat-footed 28 (+4 Dex, +2 dodge, +20 natural, –2 size)
Init
+8
Speed
60 ft., fly 100 ft. (average), swim 60 ft.
Fort
+8
Ref
+14
Will
+8
BAB
+25
CMB
+39
CMD
55 (59 vs. trip)
Melee
bite +35 (4d6+12), 2 claws +35 (2d8+12), tail slap +30 (2d6+6), 2 wings +30 (2d6+6)
Space
15 ft.
Reach
15 ft. (15 ft. with bite)
DR
15/adamantine
SR
27
Racial Modifiers
+8 Fly, +8 Perception
str
34
+12
dex
19
+4
con
-
int
-
wis
11
+0
cha
1
-5

Adamantine Weapons — The teeth and claws of a clockwork dragon are made of adamantine and have the qualities of a weapon made from that material.

breath weapon (100-ft. line, 14d6 fire damage, Reflex DC 22 half, usable every 1d4 rounds)

Self-Destruction — When a clockwork dragon's hit points are reduced to 10% of its total (17 in the case of most clockwork dragons) or less but are still above 0, the creature self-destructs on its next turn, bursting into an explosion of metal scraps and steam that deals 10d6 points of slashing damage plus 10d6 points of fire damage to all creatures within a 20-foot-radius burst. A successful DC 22 Reflex save halves the damage. The save is Charisma-based.

difficult to create

Efficient Winding — Built for long and dangerous missions, a clockwork dragon can function for 3 days per Hit Die each time it's wound.

swift reactions

Universal Monster Rules

Breath Weapon (100-ft. line, 14d6 fire damage, Reflex DC 22 half, usable every 1d4 rounds) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Adamantine Weapons from text
The teeth and claws of a clockwork dragon are made of adamantine and have the qualities of a weapon made from that material.
Difficult To Create from text
Efficient Winding from text
Built for long and dangerous missions, a clockwork dragon can function for 3 days per Hit Die each time it's wound.
Self-Destruction from text
When a clockwork dragon's hit points are reduced to 10% of its total (17 in the case of most clockwork dragons) or less but are still above 0, the creature self-destructs on its next turn, bursting into an explosion of metal scraps and steam that deals 10d6 points of slashing damage plus 10d6 points of fire damage to all creatures within a 20-foot-radius burst. A successful DC 22 Reflex save halves the damage. The save is Charisma-based.
Swift Reactions from text

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref

Fly +8, Perception +8, Swim +20

Details
Type
Construct
Alignment
N
Size
Huge
Environment
any land
Organization
solitary
Treasure
none
Senses
darkvision 60 ft., low-light vision, see invisibility; Perception +8
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
View references and cross-links for Clockwork Dragon

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