Clockwork Goliath
The thunderous clockwork goliath is easily recognized as the epitome of technology created to destroy. The exact nature of a clockwork goliath's “hands” varies—they all resolve as slam attacks in melee combat, though.
The clockwork goliath towers over most creatures and buildings; standing at a height of 45 feet, it weighs over 100 tons.
- HP
- 214 (28d10+60)
- AC
- 35, touch 13, flat-footed 28 (+5 Dex, +2 dodge, +22 natural, -4 size)
- Speed
- 40 ft.
- Init
- +9
- Melee
- 4 slams +41 (3d6+17)
- Ranged
- cannon +29/+24/+19/+14 (6d6/×4)
- Space
- 20 ft.
- Reach
- 20 ft.
- BAB
- +28
- CMB
- +49
- CMD
- 66
- Fort
- +9
- Ref
- +16
- Will
- +9
- DR
- 15/adamantine
Self-Destruction — When a goliath's hit points are reduced to 10% its total (21 hp for most clockwork goliaths) or less but still above 0, it self-destructs on its next turn, bursting in an explosion of metal scraps and steam that deals 12d6 points of slashing damage plus 12d6 points of fire damage to all creatures within a 20-foot-radius burst. A successful DC 24 Reflex save halves the damage. The save is Constitution-based.
trample (3d6+25, DC 41)
swift reactions
winding
- Type
- Construct
- Alignment
- N
- Size
- Gargantuan
- Environment
- any
- Organization
- solitary, pair, or siege (3-6)
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision; Perception +0
- Source
- Bestiary 3
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