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Clockwork Goliath

CR 19.00 Construct N Gargantuan HD 28

The thunderous clockwork goliath is easily recognized as the epitome of technology created to destroy. The exact nature of a clockwork goliath's “hands” varies—they all resolve as slam attacks in melee combat, though.

The clockwork goliath towers over most creatures and buildings; standing at a height of 45 feet, it weighs over 100 tons.

HP
214 (28d10+60)
AC
35, touch 13, flat-footed 28 (+5 Dex, +2 dodge, +22 natural, -4 size)
Init
+9
Speed
40 ft.
Fort
+9
Ref
+16
Will
+9
BAB
+28
CMB
+49
CMD
66
Melee
4 slams +41 (3d6+17)
Ranged
cannon +29/+24/+19/+14 (6d6/×4)
Space
20 ft.
Reach
20 ft.
DR
15/adamantine
str
45
+17
dex
20
+5
con
-
int
-
wis
11
+0
cha
1
-5

Self-Destruction — When a goliath's hit points are reduced to 10% its total (21 hp for most clockwork goliaths) or less but still above 0, it self-destructs on its next turn, bursting in an explosion of metal scraps and steam that deals 12d6 points of slashing damage plus 12d6 points of fire damage to all creatures within a 20-foot-radius burst. A successful DC 24 Reflex save halves the damage. The save is Constitution-based.

trample (3d6+25, DC 41)

swift reactions

winding

Universal Monster Rules

Trample (3d6+25, DC 41) Ex from Universal Monster Rule
As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check—it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Strength modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 the creature's HD + the creature's Strength modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Special Abilities

Self-Destruction from text
When a goliath's hit points are reduced to 10% its total (21 hp for most clockwork goliaths) or less but still above 0, it self-destructs on its next turn, bursting in an explosion of metal scraps and steam that deals 12d6 points of slashing damage plus 12d6 points of fire damage to all creatures within a 20-foot-radius burst. A successful DC 24 Reflex save halves the damage. The save is Constitution-based.
Swift Reactions from text
Winding from text

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Details
Type
Construct
Alignment
N
Size
Gargantuan
Environment
any
Organization
solitary, pair, or siege (3-6)
Treasure
none
Senses
darkvision 60 ft., low-light vision; Perception +0
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
View references and cross-links for Clockwork Goliath

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