Library / Bestiary

Clockwork Mage

CR 9.00 Construct N Medium

These constructs are the pinnacle of clockwork inventions. An ingenious combination of mechanical devices and magical conduits allows a clockwork mage to channel the power of a wand into a variety of arcane powers. They often serve powerful arcane spellcasters, or as unflinching and unquestioning casters to those who wants the benefit of spells without ego or free thought.

A humanoid figure of mithral and steel, a clockwork mage has large crystal ball filled with shifting vapors for a head. It stands 7 feet tall.

STR
16
DEX
21
CON
-
INT
-
WIS
14
CHA
1
HP
102 (15d10+20)
AC
25, touch 17, flat-footed 18 (+5 Dex, +2 dodge, +8 natural)
Speed
30 ft.
Init
+9
Melee
4 slams +18 (1d4+3)
BAB
+15
CMB
+18
CMD
35
Fort
+5
Ref
+12
Will
+7
DR
5/adamantine
SR
20

Wand Magic — A clockwork mage's wand crystal allows it to cast spells as if using a spell trigger magic item (CL 9th). The arcane school of the wand crystal determines a clockwork mage's spells. They cast 1st-level spells at will, 2nd-level spells 3 times per day, and 3rd level spells 1 time per day.

Abjuration: 1st—hold portal, shield; 2nd—protection from arrows, resist energy; 3rd—dispel magic

Conjuration: 1st—grease (DC 11), summon monster I; 2nd—glitterdust (DC 13), web (DC 13); 3rd—stinking cloud (DC 14)

Enchantment: 1st—bungleAPG (DC 11), sleep (DC 11); 2nd—daze monster (DC 13), touch of idiocy; 3rd—deep slumber (DC 14)

Evocation: 1st—magic missile, shocking grasp (DC 11); 2nd—gust of wind (DC 13), scorching ray; 3rd—fireball (DC 14)

Illusion: 1st—color spray (DC 11), vanishAPG; 2nd—blur, hypnotic pattern (DC 13); 3rd—displacement

Necromancy: 1st—cause fear (DC 11), ray of enfeeblement (DC 11), 2nd—blindness/deafness (DC 13), scare (DC 13); 3rd—ray of exhaustion (DC 14)

Transmutation: 1st—expeditious retreat, reduce person (DC 11); 2nd—alter self, spider climb; 3rd—haste

difficult to create

swift reactions

winding

Details
Type
Construct
Alignment
N
Size
Medium
Environment
any land
Organization
solitary
Treasure
none
Senses
darkvision 60 ft., low-light vision; Perception +2
Source
Bestiary 4
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