Library / Bestiary

Clockwork Soldier

CR 6.00 Construct N Medium

The clockwork soldier is a mechanical mercenary that fights to the death for its creator. With the ability to wield most weapons with full proficiency, clockwork soldiers are versatile and wholly unpredictable foes. Most are armed with magic weapons—a +1 halberd being the most common armament.

Clockwork soldiers are among the most efficient constructs of their kind. They are ideal for sentry and guard duty. Clockwork soldiers have the same basic shape as a human. They are 6 feet tall and weigh 500 pounds.

STR
28
DEX
15
CON
-
INT
-
WIS
11
CHA
1
HP
64 (8d10+20)
AC
20, touch 14, flat-footed 16 (+2 Dex, +2 dodge, +6 natural)
Speed
30 ft.
Init
+6
Melee
+1 halberd +18/+13 (1d10+14/×3)
BAB
+8
CMB
+17 (+19 disarm)
CMD
31 (33 vs. disarm)
Fort
+2
Ref
+6
Will
+2
DR
5/adamantine

Latch — Clockwork soldiers have specially designed hands that easily grasp and lock onto weapons and objects. A soldier can attempt to disarm or grapple as a standard action without provoking an attack of opportunity, and it receives a +2 bonus on disarm checks. In addition, it receives a +2 bonus to CMD against attempts to disarm it.

Efficient Winding — A clockwork soldier can function for 2 days per Hit Die every time it is wound.

Proficient — A clockwork soldier is proficient with all simple and martial weapons.

Standby — A clockwork soldier can place itself on standby as a standard action. While on standby, a clockwork soldier cannot move or take any actions. It remains aware of its surroundings but takes a –4 penalty on Perception checks. Time spent on standby does not count against the soldier's wind-down duration. A clockwork soldier can exit standby as a swift action—if it does so to initiate combat, it gains a +4 racial bonus on its Initiative check.

swift reactions

Details
Type
Construct
Alignment
N
Size
Medium
Environment
any
Organization
solitary, pair, trio, troop (3-8), or company (9-12 plus 1-4 clockwork servants)
Treasure
standard (+1 halberd, other treasure)
Senses
darkvision 60 ft., low-light vision; Perception +0
Source
Bestiary 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.