Clockwork Steed
These tireless constructs were designed by engineers as a replacement for normal horses. They can gallop ceaselessly for hours or even days if required. In addition to their endurance, clockwork steeds pack a powerful physical punch—blows from their hooves can send smaller creatures flying. Though many riders enjoy the unquestioning way that clockwork steeds accept commands from their riders, others find these steeds' lack of personality frustrating. Unlike normal horses, a clockwork steed lacks the ability to create a bond with its rider.
- HP
- 74 (8d10+30)
- AC
- 20, touch 12, flat-footed 17 (+1 Dex, +2 dodge, +8 natural, –1 size)
- Speed
- 50 ft.
- Init
- +5
- Melee
- bite +14 (1d8+7), 2 hooves +9 (1d6+3)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +8
- CMB
- +16
- CMD
- 29 (33 vs. trip)
- Fort
- +2
- Ref
- +5
- Will
- +2
Powerful Kick — As a standard action, the clockwork steed can make two hoof attacks with its rear hooves; if both hit, it can perform an awesome blow combat maneuver as the Awesome Blow feat. A clockwork steed gains a +4 racial bonus on this combat maneuver check.
trample (1d6+7, DC 21)
difficult to create
swift reactions
winding
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
- Type
- Construct
- Alignment
- N
- Size
- Large
- Environment
- any land
- Organization
- solitary
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision; Perception +0
- Source
- Bestiary 4
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Improved Initiative (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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Uses feat: Lightning Reflexes (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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