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Cockroach, Giant

CR 1/2 Vermin N Small HD 1
A dog-sized cockroach skitters forth, greedily clicking its filth-slicked mandibles.
Table: Cockroach Types
SpeciesCRSizeHD
Giant hissing cockroach1Medium2
Venomroach3Large3
Spitting cockroach6Huge6
Sawback cockroach9Gargantuan8
Dragonroach12Colossal10

Much like their smaller kin, giant cockroaches are extremely adaptive and exist in any place they can find a ready source of food. Giant cockroaches are not normally very violent, but readily attack if threatened or if food becomes scarce.

A number of species of giant cockroach exist, as summarized on the table above. Most of these variants have additional abilities, such as poison stings.

HP
8 (1d8+4)
AC
14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
Init
+1
Speed
30 ft., climb 30 ft., fly 40 ft. (poor)
Fort
+6
Ref
+1
Will
+0
BAB
+0
CMB
-1
CMD
10
Melee
bite +1 (1d4)
Racial Modifiers
+4 Perception, +4 Stealth
str
11
+0
dex
12
+1
con
19
+4
int
-
wis
11
+0
cha
2
-4

Universal Monster Rules

Hold Breath Ex from Universal Monster Rule
The creature can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Feats, Traits & Items

Diehard from Feat

When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.

When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.

Endurance from Feat

You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

You may sleep in light or medium armor without becoming fatigued.

Situational: to resist nonlethal damage from exhaustion: +4 untyped Swim

Climb +8, Fly -1, Perception +4, Stealth +9

Details
Type
Vermin
Alignment
N
Size
Small
Environment
any land
Organization
solitary or intrusion (2-20)
Treasure
none
Senses
darkvision 60 ft., tremorsense 60 ft.; Perception +4
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
  • Uses feat: Diehard (Feat) — core content under OGL 1.0a
  • Uses feat: Endurance (Feat) — core content under OGL 1.0a
View references and cross-links for Cockroach, Giant

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