Library / Bestiary

Cockroach, Giant

CR 1/2 Vermin N Small
A dog-sized cockroach skitters forth, greedily clicking its filth-slicked mandibles.
Table: Cockroach Types
SpeciesCRSizeHD
Giant hissing cockroach1Medium2
Venomroach3Large3
Spitting cockroach6Huge6
Sawback cockroach9Gargantuan8
Dragonroach12Colossal10

Much like their smaller kin, giant cockroaches are extremely adaptive and exist in any place they can find a ready source of food. Giant cockroaches are not normally very violent, but readily attack if threatened or if food becomes scarce.

A number of species of giant cockroach exist, as summarized on the table above. Most of these variants have additional abilities, such as poison stings.

STR
11
DEX
12
CON
19
INT
-
WIS
11
CHA
2
HP
8 (1d8+4)
AC
14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
Speed
30 ft., climb 30 ft., fly 40 ft. (poor)
Init
+1
Melee
bite +1 (1d4)
BAB
+0
CMB
-1
CMD
10
Fort
+6
Ref
+1
Will
+0
Racial Modifiers
+4 Perception, +4 Stealth
Diehard from Feat

<p class="stat-block-1"> When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.</p><p class="stat-block-2">When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.</p>

Endurance from Feat

<p class="stat-block-1"> You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.</p><p class="stat-block-2">You may sleep in light or medium armor without becoming fatigued.</p>

Climb +8, Fly -1, Perception +4, Stealth +9

Details
Type
Vermin
Alignment
N
Size
Small
Environment
any land
Organization
solitary or intrusion (2-20)
Treasure
none
Senses
darkvision 60 ft., tremorsense 60 ft.; Perception +4
Source
Bestiary 2
Sources Used in This Record
2 House/Core
  • Uses feat: Diehard (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Endurance (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.