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Cold Rider

CR 8.00 Fey CE Medium
Jagged, twisting antlers of dark blue ice crown the helm of this ice-armored humanoid figure.

Cold riders are terrifying armored majesties, clad in cloaks of frost with a pair of large crystal-blue antlers cresting their almost skeletal heads. Their icy armor and weapons are as much a part of them as their frozen flesh. Cold riders delight in perversion, slaughter, and the corruption of other fey. They prefer undead or cold-resistant steeds, but even when they have no access to such, their phantom steed spell-like ability ensures they never go long without a mount.

Cold riders are 7 feet tall, though their antlers easily add another 2 feet to their height. They weigh 300 pounds.

STR
17
DEX
16
CON
18
INT
14
WIS
15
CHA
17
HP
97 (13d6+52); fast healing 5
AC
22, touch 13, flat-footed 19 (+9 armor, +3 Dex)
Speed
30 ft.; icewalking
Init
+7
Melee
+2 icy burst glaive +12/+7 (1d10+6/×3 plus 1d6 cold) or gore +4 (2d6+1 plus 1d6 cold)
BAB
+6
CMB
+9
CMD
22
Fort
+8
Ref
+11
Will
+10
SR
19
Defensive Abilities
implements of ice

Weapons: Simple

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Mounted Combat from Feat

<p class="stat-block-1"> Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.</p>

Ride-By Attack from Feat

<p class="stat-block-1"> When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Spirited Charge from Feat

<p class="stat-block-1"> When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).</p>

Trample from Feat

<p class="stat-block-1"> When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you knock down, gaining the standard +4 bonus on attack rolls against prone targets.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +19, Handle Animal +16, Intimidate +16, Knowledge (nature) +18, Perception +18, Ride +22, Sense Motive +18, Stealth +19

spell-like abilities:
Constant—Pass Without Trace, At will—Chill Metal, At will—Deep Slumber, At will—Ghost Sound, At will—Obscuring Mist, At will—Phantom Steed, At will—Ray Of Frost, 1/day—Freedom Of Movement, 1/day—Ice Storm
Details
Type
Fey
Alignment
CE
Size
Medium
Environment
any cold
Organization
solitary, pair, or cavalry (3-12)
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +18
Languages
Common, Elven, Sylvan
Source
Bestiary 3
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
16 House/Core

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