Crab, Giant
Giant crabs behave much like their smaller cousins, feeding on both plant material like algae and fungus and animal matter such as fish, seabirds, and even unwary humanoids. The coloration of a giant crab's hard exoskeleton varies widely depending on species, and over time even shifts in response to its diet.
Other species of giant crab exist as well, some smaller but most quite a bit larger. You can adjust the stats given here by changing Hit Dice and size (changing Strength, Dexterity, and Constitution as appropriate) to represent a wide range of different species of giant crab. The following table lists the most common variants.
| Species | CR | Size | HD |
|---|---|---|---|
| King crab | 1/4 | Tiny | 1d8 |
| Coconut crab | 1/2 | Small | 1d8 |
| Rock crab | 4 | Large | 5d8 |
| Shark-eating crab | 7 | Huge | 8d8 |
| Great reef crab | 10 | Gargantuan | 11d8 |
| Shipwrecker crab | 13 | Colossal | 14d8 |
- HP
- 19 (3d8+6)
- AC
- 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
- Speed
- 30 ft., swim 20 ft.
- Init
- +1
- Melee
- 2 claws +4 (1d4+2 plus grab)
- BAB
- +2
- CMB
- +4 (+8 grapple)
- CMD
- 15 (27 vs. trip)
- Fort
- +5
- Ref
- +2
- Will
- +1 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Racial Modifiers
- +4 Perception
constrict (1d4+2)
Water Dependency — Giant crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning.
Perception +4, Swim +10
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