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Crab, Shark-Eating

CR 7.00 Vermin N Huge HD 8
This spiny, long-legged crab towers over its surroundings. Its quick and powerful claws thrash wildly, eager for prey.

Extremely fast and agile for such a large creature, the shark-eating crab preys on predators of the sea. Not limiting its consumption to just sharks, these crabs feed on fast-moving fish like barracudas and tuna, and even mollusks like giant squid. Their hunting skills have evolved over the ages to track the movements of fast creatures swimming above them as the crabs blend into their surroundings.

The typical shark-eating crab stands 16 feet tall and weighs just over 4,000 pounds.

HP
84 (8d8+48)
AC
20, touch 10, flat-footed 18 (+2 Dex, +10 natural, -2 size)
Init
+2
Speed
30 ft., swim 60 ft.
Fort
+12
Ref
+4
Will
+3
BAB
+6
CMB
+17 (+21 grapple)
CMD
29 (41 vs. trip)
Melee
2 claws +13 (1d8+9 plus grab)
Space
15 ft.
Reach
15 ft.
Racial Modifiers
+4 Perception
str
29
+9
dex
14
+2
con
22
+6
int
-
wis
12
+1
cha
2
-4

constrict (1d8+9)

Darting Claw — Evolved for snatching fast prey, a shark-eating crab is exceptionally quick with its claws. When making a full attack, if a shark-eating crab misses with both of its claw attacks, it can make an additional claw attack at a –2 penalty against any creature within its reach.

Universal Monster Rules

Grab
Grab (claws) Ex from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
Constrict (1d8+9) Ex from Universal Monster Rule
A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.
Water Dependency Ex from Universal Monster Rule
A creature with this special ability can survive out of water for 1 minute per point of Constitution. Beyond this limit, this creature runs the risk of suffocation, as if it were drowning.

Special Abilities

Darting Claw from text
Evolved for snatching fast prey, a shark-eating crab is exceptionally quick with its claws. When making a full attack, if a shark-eating crab misses with both of its claw attacks, it can make an additional claw attack at a –2 penalty against any creature within its reach.

Perception +5, Swim +17

Details
Type
Vermin
Alignment
N
Size
Huge
Environment
any water
Organization
solitary or cast (2-8)
Treasure
none
Senses
darkvision 60 ft.; Perception +5
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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