Crab, Shipwrecker
A bane to all vessels traveling the seas, shipwrecker crabs can ruin the career of a merchant captain in minutes, destroying her ship, dumping its cargo into the waters below, and plucking her drowning crew from the wreckage for food.
Shipwrecker crabs live most of their lives in shallow seas, coming near the coast or surface to hunt and feed.
A shipwrecker crab measures 50 feet across, with two long arms capable of extending a further 30 feet each, and weighs 6 tons.
- HP
- 189 (14d8+126)
- AC
- 27, touch 5, flat-footed 24 (+3 Dex, +22 natural, -8 size)
- Speed
- 30 ft., swim 40 ft.
- Init
- +3
- Melee
- 2 claws +16 (2d8+21 plus grab)
- Space
- 30 ft.
- Reach
- 30 ft.
- BAB
- +10
- CMB
- +32 (+36 grapple)
- CMD
- 45 (61 vs. trip)
- Fort
- +18
- Ref
- +7
- Will
- +6
- Racial Modifiers
- +8 Perception
constrict (2d8+21)
Powerful Claws — A shipwrecker crab's claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.
Perception +10, Swim +22
- Type
- Vermin
- Alignment
- N
- Size
- Colossal
- Environment
- any water
- Organization
- solitary or cast (2-12)
- Treasure
- none
- Senses
- darkvision 60 ft.; Perception +10
- Source
- Bestiary 3
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