Library / Bestiary

Crab, Shipwrecker

CR 13.00 Vermin N Colossal
Claws the size of rowboats dominate the form of this massive crab. Barnacles and sea grass cling to the creature's thick shell.

A bane to all vessels traveling the seas, shipwrecker crabs can ruin the career of a merchant captain in minutes, destroying her ship, dumping its cargo into the waters below, and plucking her drowning crew from the wreckage for food.

Shipwrecker crabs live most of their lives in shallow seas, coming near the coast or surface to hunt and feed.

A shipwrecker crab measures 50 feet across, with two long arms capable of extending a further 30 feet each, and weighs 6 tons.

STR
38
DEX
16
CON
28
INT
-
WIS
14
CHA
5
HP
189 (14d8+126)
AC
27, touch 5, flat-footed 24 (+3 Dex, +22 natural, -8 size)
Speed
30 ft., swim 40 ft.
Init
+3
Melee
2 claws +16 (2d8+21 plus grab)
Space
30 ft.
Reach
30 ft.
BAB
+10
CMB
+32 (+36 grapple)
CMD
45 (61 vs. trip)
Fort
+18
Ref
+7
Will
+6
Racial Modifiers
+8 Perception

constrict (2d8+21)

Powerful Claws — A shipwrecker crab's claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.

Perception +10, Swim +22

Details
Type
Vermin
Alignment
N
Size
Colossal
Environment
any water
Organization
solitary or cast (2-12)
Treasure
none
Senses
darkvision 60 ft.; Perception +10
Source
Bestiary 3
Source

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