Library / Bestiary
Crab, Shipwrecker
CR
13.00
Vermin
N
Colossal
HD 14
Claws the size of rowboats dominate the form of this massive crab. Barnacles and sea grass cling to the creature's thick shell.
Description
A bane to all vessels traveling the seas, shipwrecker crabs can ruin the career of a merchant captain in minutes, destroying her ship, dumping its cargo into the waters below, and plucking her drowning crew from the wreckage for food.
Shipwrecker crabs live most of their lives in shallow seas, coming near the coast or surface to hunt and feed.
A shipwrecker crab measures 50 feet across, with two long arms capable of extending a further 30 feet each, and weighs 6 tons.
Combat Stats
HP
189 (14d8+126)
AC
27, touch 5, flat-footed 24 (+3 Dex, +22 natural, -8 size)
Init
+3
Speed
30 ft., swim 40 ft.
Fort
+18
Ref
+7
Will
+6
BAB
+10
CMB
+32 (+36 grapple)
CMD
45 (61 vs. trip)
- Melee
- 2 claws +16 (2d8+21 plus grab)
- Space
- 30 ft.
- Reach
- 30 ft.
- Racial Modifiers
- +8 Perception
Ability Scores
str
38
+14
dex
16
+3
con
28
+9
int
-
wis
14
+2
cha
5
-3
Special Attacks
constrict (2d8+21)
Special Qualities
Powerful Claws — A shipwrecker crab's claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.
Special Abilities
Universal Monster Rules
Grab
Grab
(claws)
Ex
from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
Constrict
(2d8+21)
Ex
from Universal Monster Rule
A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.
Special Abilities
Powerful Claws
from text
A shipwrecker crab's claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.
Skills
Perception +10, Swim +22
Details
- Type
- Vermin
- Alignment
- N
- Size
- Colossal
- Environment
- any water
- Organization
- solitary or cast (2-12)
- Treasure
- none
- Senses
- darkvision 60 ft.; Perception +10
- Source
- Bestiary 3
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.