Library / Bestiary

Crawling Hand, Giant

CR 5.00 Undead NE Medium
A giant rotting hand rocks unsteadily, propped upon thick, stubby fingers. Its pale, necrotic flesh pulses and crawls with sickly boils.
STR
21
DEX
15
CON
-
INT
2
WIS
13
CHA
14
HP
52 (7d8+21)
AC
19, touch 13, flat-footed 16 (+2 Dex, +1 dodge, +6 natural)
Speed
30 ft.
Init
+2
Melee
claw +11 (1d6+7 plus grab)
BAB
+5
CMB
+10 (+14 grapple)
CMD
23
Fort
+4
Ref
+6
Will
+6
Racial Modifiers
+4 Stealth

Weapons: Simple

Mark Quarry — A crawling hand is assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand has no current quarry, it automatically gains the next creature it damages as its quarry. Once attuned to a target, it becomes aware of the target's location as if under the effect of a continuous locate creature spell. The hand gains a +1 bonus on all attack rolls, damage rolls, and skill checks made to seek out and destroy the marked quarry. The mark quarry ability lasts until the quarry or the hand is slain.

Pus Burst — When damaged by a piercing or slashing melee weapon, a spray of vile pus strikes the attacker unless the attacker makes a DC 15 Reflex save. Weapons that provide reach protect the attacker completely from a pus burst. Creatures struck by pus become nauseated for 1d3 rounds and take 2d6 points of negative energy damage. The save DC is Charisma-based.

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +3, Perception +7, Stealth +12

Details
Type
Undead
Alignment
NE
Size
Medium
Environment
any land or underground
Organization
solitary or gang (2-5)
Treasure
none
Senses
blindsense 30 ft., darkvision 60 ft.; Perception +7
Languages
Common (can't speak)
Source
Bestiary 2
Sources Used in This Record
4 House/Core
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Toughness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.