Crocodile, Dire
The immense sarcosuchus, or dire crocodile, is an enormous predator capable of catching and eating prey as large as the largest dinosaurs.
- HP
- 138 (12d8+84)
- AC
- 21, touch 6, flat-footed 21 (+15 natural, -4 size)
- Speed
- 20 ft., swim 30 ft.; sprint
- Init
- +4
- Melee
- bite +18 (3d6+13/19-20 plus grab) and tail slap +13 (4d8+6)
- Space
- 20 ft.
- Reach
- 15 ft.
- BAB
- +9
- CMB
- +26 (+30 grapple)
- CMD
- 36 (40 vs. trip)
- Fort
- +15
- Ref
- +8
- Will
- +8
- Racial Modifiers
- +8 Stealth in water
death roll (3d6+19 plus trip)
swallow whole (3d6+13, AC 16, 13 hp)
Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception, Stealth)
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>
Perception +14, Stealth +0 (+8 in water), Swim +21
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Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Run (Feat)House/Core — covered by the site's Section 15.
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