Library / Bestiary

Crocodile, Dire

CR 9.00 Animal N Gargantuan
This reptilian behemoth, a crocodile of monstrous proportions, is large enough to swallow a horse in one tremendous bite.

The immense sarcosuchus, or dire crocodile, is an enormous predator capable of catching and eating prey as large as the largest dinosaurs.

STR
37
DEX
10
CON
25
INT
1
WIS
14
CHA
2
HP
138 (12d8+84)
AC
21, touch 6, flat-footed 21 (+15 natural, -4 size)
Speed
20 ft., swim 30 ft.; sprint
Init
+4
Melee
bite +18 (3d6+13/19-20 plus grab) and tail slap +13 (4d8+6)
Space
20 ft.
Reach
15 ft.
BAB
+9
CMB
+26 (+30 grapple)
CMD
36 (40 vs. trip)
Fort
+15
Ref
+8
Will
+8
Racial Modifiers
+8 Stealth in water

death roll (3d6+19 plus trip)

swallow whole (3d6+13, AC 16, 13 hp)

Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception, Stealth)

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Run from Feat

<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>

Perception +14, Stealth +0 (+8 in water), Swim +21

Details
Type
Animal
Alignment
N
Size
Gargantuan
Environment
warm rivers and marshes
Organization
solitary, pair, or colony (3-6)
Treasure
none
Senses
low-light vision; Perception +14
Source
Bestiary
Sources Used in This Record
4 House/Core
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Run (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.