Crocodile
A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water's edge to drink.
The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist. You can use these statistics for similar creatures, such as alligators.
- HP
- 22 (3d8+9)
- AC
- 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
- Speed
- 20 ft., swim 30 ft.; sprint
- Init
- +1
- Melee
- bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +2
- CMB
- +7 (+11 grapple)
- CMD
- 18 (22 vs. trip)
- Fort
- +6
- Ref
- +4
- Will
- +2 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Racial Modifiers
- +8 on Stealth in water
Death Roll — When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.
Hold Breath — A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Skill Focus (Perception, Stealth)
Perception +8, Stealth +5 (+13 in water), Swim +12
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