Description
A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water's edge to drink.
The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist. You can use these statistics for similar creatures, such as alligators.
Combat Stats
AC
14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
Speed
20 ft., swim 30 ft.; sprint
- Melee
- bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)
- Space
- 10 ft.
- Reach
- 5 ft.
- Racial Modifiers
- +8 on Stealth in water
Ability Scores
Special Attacks
Death Roll — When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.
Special Qualities
Hold Breath — A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Feats
Special Abilities
Universal Monster Rules
Grab
(bite)
Ex
from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
The creature can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Special Abilities
Death Roll
from text
When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.
Feats, Traits & Items
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Calculated: +3 Skill Bonus
Skills
Perception +8, Stealth +5 (+13 in water), Swim +12