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Daemon, Cacodaemon

CR 2.00 Outsider NE Tiny HD 3
An ever-gnashing maw, filled with row after row of mismatched teeth, dominates this frightful creature's orb-like body.

Any evil outsider can, as a standard action, ingest a soul gem. Doing so frees the soul within, but condemns it to one of the lower planes (though the soul can be returned to life as normal). The outsider gains fast healing 2 for a number of rounds equal to its Hit Dice.

The least of daemonkind, cacodaemons spawn from eddies of angry, violent, and demented souls amid the mists of Abaddon. Dim-witted but utterly evil, they endlessly seek to cause pain and indulge their hunger for mortal souls. Many more powerful fiends keep cacodaemons as pets, if only to be able to harvest the tiny creatures' soul gems. A 7th-level spellcaster can gain a cacodaemon as a familiar if she has the Improved Familiar feat.

HP
19 (3d10+3); fast healing 2
AC
16, touch 12, flat-footed 16 (+4 natural, +2 size)
Init
+4
Speed
5 ft., fly 50 ft. (perfect)
Fort
+2
Ref
+5
Will
+4
BAB
+3
CMB
+1
CMD
12
Melee
bite +6 (1d4+1 plus disease)
Space
2-1/2 ft.
Reach
0 ft.
DR
5/good or silver
str
12
+1
dex
11
+0
con
13
+1
int
8
-1
wis
13
+1
cha
12
+1

Weapons: Martial, Simple

Soul Lock — Once per day as a full-round action, a cacodaemon can ingest the spirit of any sentient creature that has died within the last minute. This causes a soul gem to grow inside of the cacodaemon's gut, which it can regurgitate as a standard action. A soul gem is a fine-sized object with 1 hit point and hardness 2. Destroying a soul gem frees the soul within, though it does not return the deceased creature to life. This is a death effect. Any attempt to resurrect a body whose soul is trapped in a soul gem requires a DC 12 caster level check. Failure results in the spell having no effect, while success shatters the victim's soul gem and returns the creature to life as normal. If the soul gem rests in an unholy location, such as that created by the spell unhallow, the DC of this caster level check increases by +2. The caster level check DC is Charisma-based.

change shape (2 of the following forms: lizard, octopus, Small scorpion, venomous snake, polymorph)

Universal Monster Rules

Change Shape (2 of the following forms: lizard, octopus, Small scorpion, venomous snake, polymorph) Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.
Disease (bite) Ex from Universal Monster Rule
A creature with this ability causes disease in those it contacts. The effects of the disease, including its save, frequency, and cure, are included in the creature's description. The saving throw to negate the disease is usually a Fort save (DC 10 + 1/2 the infecting creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Disease can be removed through remove disease and similar effects.

Special Abilities

Soul Lock from text
Once per day as a full-round action, a cacodaemon can ingest the spirit of any sentient creature that has died within the last minute. This causes a soul gem to grow inside of the cacodaemon's gut, which it can regurgitate as a standard action. A soul gem is a fine-sized object with 1 hit point and hardness 2. Destroying a soul gem frees the soul within, though it does not return the deceased creature to life. This is a death effect. Any attempt to resurrect a body whose soul is trapped in a soul gem requires a DC 12 caster level check. Failure results in the spell having no effect, while success shatters the victim's soul gem and returns the creature to life as normal. If the soul gem rests in an unholy location, such as that created by the spell unhallow, the DC of this caster level check increases by +2. The caster level check DC is Charisma-based.

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref

Bluff +7, Fly +18, Knowledge (planes) +5, Perception +7, Stealth +14

spell-like abilities:
Constant—Detect Good, Constant—Detect Magic, At will—Invisibility (DC 13), 3/day—Confusion, Lesser (DC 12), 1/week—Commune
Details
Type
Outsider
Alignment
NE
Size
Tiny
Environment
any (Abaddon)
Organization
solitary or swarm (2-10)
Treasure
standard
Senses
darkvision 60 ft., detect good, detect magic; Perception +7
Languages
Abyssal, Common, Infernal; telepathy 100 ft.
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
7 House/Core
View references and cross-links for Daemon, Cacodaemon

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