Library / Bestiary

Daemon, Leukodaemon

CR 9.00 Outsider NE Large
This human-shaped beast has a horse's skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird.

Deacons of the Horseman of Pestilence, leukodaemons serve their lord in Abaddon as well as across the planes by spreading plagues and pandemics.

Leukodaemons stand upward of 14 feet tall but weigh just over 200 pounds. The skulls that serve as their heads can be replaced with any skulls, yet these creatures choose horse skulls to show their loyalty to the Horsemen. The creature's true head is merely a blistered knob between its shoulders.

STR
25
DEX
24
CON
23
INT
16
WIS
21
CHA
16
HP
115 (10d10+60)
AC
23, touch 16, flat-footed 16 (+7 Dex, +7 natural, -1 size)
Speed
30 ft., fly 60 ft. (average)
Init
+11
Melee
bite +16 (1d8+7), 2 claws +16 (1d6+7)
Ranged
+1 composite longbow +18/+13 (2d6+8/×3 plus contagion)
Space
10 ft.
Reach
10 ft.
BAB
+10
CMB
+18
CMD
35
Fort
+9
Ref
+14
Will
+12
DR
10/good or silver
SR
20

Breath of Flies — Once per minute as a standard action, a leukodaemon can unleash a cloud of corpse-bloated, biting black flies in a 20-foot cone. Those caught in the cone take 8d6 points of slashing damage. A DC 21 Reflex save halves this damage. Those who take any damage are also sickened for 1 minute. In addition, the flies linger for 1d4+1 rounds, congealing into a buzzing 20-foot-square cloud centered on the cone's original point of origin. Any creature that ends its turn in this cloud must make a DC 21 Reflex save to avoid taking 4d6 points of damage and becoming sickened for 1 minute. This cloud of flies may be dispersed by any area effect that does damage or creates wind of at least strong wind force. All daemons are immune to this effect. The save DCs are Constitution-based.

Fly +18, Heal +18, Intimidate +16, Knowledge (planes) +16, Perception +22, Sense Motive +22, Stealth +16, Survival +15, Use Magic Device +16

spell-like abilities:
Constant—Deathwatch, Constant—Detect Good, At will—Contagion, At will—Dispel Magic, At will—Teleport, Greater, 1/day—Harm
Details
Type
Outsider
Alignment
NE
Size
Large
Environment
any (Abaddon)
Organization
solitary or wake (2-10)
Treasure
standard (+1 composite longbow, other treasure)
Senses
darkvision 60 ft., deathwatch, detect good; Perception +22
Languages
Abyssal, Draconic, Infernal; telepathy 100 ft.
Source
Bestiary 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.