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Daemon, Vulnudaemon

CR 4.00 Outsider NE Small HD 6
A bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck of this pale, childlike horror.

These deceptive daemons personify death resulting from murder accented with betrayal. Most often formed from the souls of evil creatures killed by family or friends, vulnudaemons spread their insanity throughout the worlds by deceiving and killing all creatures they meet.

Vulnudaemons stalk their prey, infecting them with a sense of impending doom and watching their reactions, learning their responses before attacking and savoring their death. These daemons serve as excellent assassins, hiding in the shadows before debilitating their enemies, or striking from the protection of invisibility in order to deliver the killing blow. When facing stronger enemies, vulnudaemons seek to wear them down through a series of attacks, nicking at them and darting off, then repeating the process until their opponents bleed out.

Vulnudaemons often find themselves called to the Material Plane by cultists of deities associated with murder and assassination. These cultists often see vulnudaemons as sacred creatures favored by their deity, and rather than simply use the daemons as assassins, cultists often grant them a shocking degree of freedom to wander the region as they will, picking victims to fit their own agendas and murdering whomever they wish. Cultists who conjure vulnudaemons into the world usually take care to show the daemons a secret hand sign or other code that members of the cult can show them, lest the monsters decide to target one of the believers for an attack. Whether or not an accidentally targeted cultist has the time to flash her safety sign to the daemon should the creature attack her at a later date is, of course, another matter.

Vulnudaemons stand 3 feet tall and weigh 25 pounds.

HP
39 (6d10+6)
AC
17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
Init
+3
Speed
30 ft.
Fort
+6
Ref
+5
Will
+6
BAB
+6
CMB
+7
CMD
20
Melee
short sword +10/+5 (1d4+2/19-20 plus bleed), bite +5 (1d3+1)
DR
5/good or silver
Aura
aura of doom (30 ft., DC 18)
str
14
+2
dex
17
+3
con
13
+1
int
12
+1
wis
13
+1
cha
16
+3

Weapons: Martial, Simple

bleed (1d4)

sneak attack +1d6

Universal Monster Rules

Bleed (1d4) Ex from Universal Monster Rule
A creature with this ability causes wounds that continue to bleed, dealing the listed damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing. The amount of damage each round is determined in the creature's entry.

Special Abilities

Sneak Attack +1d6 from text

Feats, Traits & Items

Ability Focus (aura of doom) from Feat

Choose one of the creature's special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature focuses.

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Bluff +12, Diplomacy +10, Fly +11, Knowledge (arcana) +7, Knowledge (planes) +8, Perception +10, Sense Motive +10, Spellcraft +8, Stealth +16

spell-like abilities:
Constant—Detect Good, Constant—Detect Magic, 3/day—Blur (DC 15), 3/day—Death Knell (DC 14), 3/day—Invisibility (DC 15), 3/day—Minor Image, 1/day—Inflict Critical Wounds (DC 17)
Details
Type
Outsider
Alignment
NE
Size
Small
Environment
any (Abaddon)
Organization
solitary, pair, or murder (3-12)
Treasure
standard
Senses
darkvision 60 ft., detect good, detect magic; Perception +10
Aura
aura of doom (30 ft., DC 18)
Languages
Abyssal, Draconic, Infernal; telepathy 100 ft.
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
9 House/Core 1 Recognized publisher
  • Uses feat: Ability Focus (Feat) — cites Paizo Inc.
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
  • Knows spell: Detect Good (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Blur (Spell) — core content under OGL 1.0a
  • Knows spell: Death Knell (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Minor Image (Spell) — core content under OGL 1.0a
  • Knows spell: Inflict Critical Wounds (Spell) — core content under OGL 1.0a
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